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Asset Status Overlay ‐ Getting Started WIKI
Welcome to the Asset-Status-Overlay wiki!
Quick Links: FAQ | Bug Reporting | Feature Request | Fab Link
The Asset Status Overlay plugin adds visual status indicators to assets in the Unreal Editor's Content Browser and also comes with a level debug vizualization to see those statuses as color overlays. It allows content creators and teams to track the production status of assets through customizable text overlays that appear directly on asset thumbnails.

Enable the plugin in Edit → Plugins → Editor → Asset Status Overlay
In Project Settings → Asset Status Overlay You have access to customize the following:
- Customizable status labels with colors
- Configurable font size for overlays
- Status persistence via asset metadata
- Quick actor status assignation in Content Browser via context menu
- Bulk assign status / or removal is supported
- Quick status removal via context menu
- Quick actor status assigning from level selection

- Level Viewport Status Visualisation for both actor status and material status
! Considering the actor overlay is done on actor level when it comes to multiple materials the overlay does an average of all material statuses colors.
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To refresh thumbnail overlay display: Change folders and come back or refresh the Content Browser view style (this will force the thumbnail overlay to refresh)

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Establish consistent status naming conventions
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Use distinct colors for different status levels
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Update statuses as assets progress through pipeline
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Configure status options before wide team usage
Status is stored as "AssetStatus" metadata tag No additional files or databases required Clean removal via metadata tag deletion
Unreal Engine 5.6 and 5.7 (Tested only on these two) Editor Scripting Utilities plugin (auto-enabled)
- Bug fixing and optimization
- (New Feature) Added status change feature in context menu (right click menu, in the level)
- Material Status Visualizer now shows an average of all Statuses colors if more than 1 is on that mesh. If it's only one it will show the status color of that one. (old version was just displaying first material status)
- Added an option for the visualizer in the Project Settings, now you can pick between Lit and Unlit mode (this should help increase visibility for most lightning conditions in your level)
- Auto Save setting added, now it no longer automatically saves the asset after a status change (by default, its now a toggle option in settings), this is to align with UE's edit & saving.
- Changing font size now lets you know you need to restart your engine.
- Bug fixing and optimization
- Added viewport overlay debug
- Initial release
- Core status overlay functionality
- Status removal capability
- Customizable statuses and appearance
- Content Browser integration
- Configurable font size