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Asset Status Overlay ‐ Getting Started WIKI

Andrei Nistor edited this page Jan 9, 2026 · 6 revisions

Welcome to the Asset-Status-Overlay wiki!

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Quick Links: FAQ | Bug Reporting | Feature Request | Fab Link

Overview

The Asset Status Overlay plugin adds visual status indicators to assets in the Unreal Editor's Content Browser and also comes with a level debug vizualization to see those statuses as color overlays. It allows content creators and teams to track the production status of assets through customizable text overlays that appear directly on asset thumbnails. ViewportStatusDebug

Installation

Enable the plugin in Edit → Plugins → Editor → Asset Status Overlay

Configuration

In Project Settings → Asset Status Overlay You have access to customize the following:

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Features

Thumbnail Overlay (text on thumbnail)

  • Customizable status labels with colors
  • Configurable font size for overlays
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Metadata/Status Management

  • Status persistence via asset metadata
  • Quick actor status assignation in Content Browser via context menu
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  • Bulk assign status / or removal is supported
  • Quick status removal via context menu
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  • Quick actor status assigning from level selection
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setStatusContextOp-ezgif com-optimize

Level Visualization

  • Level Viewport Status Visualisation for both actor status and material status
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! Considering the actor overlay is done on actor level when it comes to multiple materials the overlay does an average of all material statuses colors.

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Tips and best practices

  • To refresh thumbnail overlay display: Change folders and come back or refresh the Content Browser view style (this will force the thumbnail overlay to refresh) refreshCB

  • Establish consistent status naming conventions

  • Use distinct colors for different status levels

  • Update statuses as assets progress through pipeline

  • Configure status options before wide team usage

Technical Details

Status is stored as "AssetStatus" metadata tag No additional files or databases required Clean removal via metadata tag deletion

Requirements

Unreal Engine 5.6 and 5.7 (Tested only on these two) Editor Scripting Utilities plugin (auto-enabled)