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Frequently Asked Question
Q: Can I add my own custom statuses? Or more of them? A: Yes ! You can, using the project settings.
Q: Can I change the color of each status? A: Yes, using the plugin’s project settings.
Q: Overlay does not update after status change A: Yes, that is one of the known limitations, content browser needs to be refreshed, I couldn't find a way to do that so far(in case you know a way PLEASE let me know). So for you to see the updated overlay you need to navigate to a different folder and then back to your selection.
Q: What's the intended use case? A: I developed it for Production status tracking, so I can quickly see if im using an asset that is not meant for production.
Q: Does it support Version Control ?(like Perforce) A:Yes it does, meaning If an asset is open for changes/checked out, it will check out and save your change, otherwise If the asset is not in an edit state then you will still see the overlay locally but until you submit your status change others won't see them.
Q: Does it connect to Jira? A: Not right now, I will probably look into adding this functionality in future versions however.
Q: Does the viewport visualizer support PLA and Level Instances? A: Yes, as long as the meshes are not merged each status will retain their display of status using the visualizer even if they are part of a Packed Level Actor or Level Instance.
!!There’s no better way to test any tool but in real production so I might have missed some edge cases for this tool, please do let me know in case you have some issues with the plugin, as I would like to assist and improve on it as much as I can. You can submit issues using the template in the repo
- Bug fixing and optimization
- (New Feature) Added status change feature in context menu (right click menu, in the level)
- Material Status Visualizer now shows an average of all Statuses colors if more than 1 is on that mesh. If it's only one it will show the status color of that one. (old version was just displaying first material status)
- Added an option for the visualizer in the Project Settings, now you can pick between Lit and Unlit mode (this should help increase visibility for most lightning conditions in your level)
- Auto Save setting added, now it no longer automatically saves the asset after a status change (by default, its now a toggle option in settings), this is to align with UE's edit & saving.
- Changing font size now lets you know you need to restart your engine.
- Bug fixing and optimization
- Added viewport overlay debug
- Initial release
- Core status overlay functionality
- Status removal capability
- Customizable statuses and appearance
- Content Browser integration
- Configurable font size