A mod for Schedule One that adds Big Willy NPC and custom items.
- Big Willy - A unique NPC with custom schedule and appearance
- Stay Silly Cap - A custom wearable cap that clones the base game cap with custom textures
- Build the mod using
dotnet build BigWillyMod/BigWillyMod.csproj -c CrossCompat - Copy the built DLL from
bin/CrossCompat/to your game'sMods/folder - Launch the game
The Stay Silly Cap supports custom textures. Place your assets in:
BigWillyMod/Resources/StaySillyCap/icon.png- Inventory icon (256x256 or 512x512 recommended)BigWillyMod/Resources/StaySillyCap/cap_texture.png- Custom cap texture (optional)
These will be automatically embedded during build.
give stay_silly_cap 1- Spawn the Stay Silly Cap in your inventory- Equip it from your inventory to see it on your character
The Stay Silly Cap is automatically added to compatible clothing shops after the Main scene loads.
- S1API (for clothing system, item creation, shop integration)
- MelonLoader
- Uses S1API's clothing system (
ClothingItemCreator.CloneFrom) - Runtime resource registry for custom accessory prefabs
- Material/texture customization via
AccessoryFactory - Automatic shop integration via
ShopManager.AddToCompatibleShops
dotnet build BigWillyMod/BigWillyMod.csproj -c CrossCompatThe output DLL will be in bin/CrossCompat/netstandard2.1/BigWillyMod.dll