Add Cartel goon spawning and influence management API#27
Merged
ifBars merged 6 commits intoifBars:stablefrom Jan 2, 2026
Merged
Add Cartel goon spawning and influence management API#27ifBars merged 6 commits intoifBars:stablefrom
ifBars merged 6 commits intoifBars:stablefrom
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Introduces CartelGoon and GoonManager classes for spawning, controlling, and managing cartel goons. Adds a GoonPool property to Cartel for accessing the goon manager.
Introduces the CartelInfluence class to provide access and control over cartel influence per map region, including methods to get and change influence levels. Also adds an Influence property and SetStatus method to the Cartel class for improved cartel status and influence management.
Added documentation for spawning and controlling cartel goons, managing regional cartel influence, and programmatically changing cartel status. Included code examples and best practices for new API features.
Introduces a comprehensive guide for implementing a multi-phase heist quest with NPC-triggered activation, parallel objectives, sequential phases, and persistent state. Also updates the quests-system documentation to reference the new example for easier discovery.
ifBars
approved these changes
Jan 2, 2026
Eliminated the CombatBehaviour property and related using directive from CartelGoon.cs as it was unused and contained placeholder logic. This cleans up the code and removes unnecessary references.
ifBars
approved these changes
Jan 2, 2026
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Extends the Cartel API with new functionality for spawning/controlling goons and managing regional influence.