If Irrigatiion Tower is flooded, and this state is saved, then the game will crash on load.:
240618T224425.456 [EXCEPTION] [IgorZ.TimberCommons.IrrigationSystem.IrrigationTower.GetTiles] NullReferenceException: Object reference not set to an instance of an object
at IgorZ.TimberCommons.IrrigationSystem.IrrigationTower.GetTiles (System.Single range, System.Boolean skipChecks) (at <57fc13edc9c548dba1e6096ea595f7ce>:0)
at IgorZ.TimberCommons.IrrigationSystem.IrrigationTower.UpdateState () (at <57fc13edc9c548dba1e6096ea595f7ce>:0)
at IgorZ.TimberCommons.IrrigationSystem.IrrigationTower.OnBlockedStateChanged (System.Object sender, System.EventArgs e) (at <57fc13edc9c548dba1e6096ea595f7ce>:0)
at Timberborn.BuildingsBlocking.BlockableBuilding.Block (System.Object blocker) (at <f7a2f41b90b74da9a6da69467967302c>:0)
at Timberborn.WaterBuildings.BlockableFloodableBuilding.BlockBuilding () (at <93de72da2e1f41748131c2ac02209558>:0)
at Timberborn.WaterBuildings.BlockableFloodableBuilding.OnFlooded (System.Object sender, System.EventArgs e) (at <93de72da2e1f41748131c2ac02209558>:0)
at Timberborn.WaterBuildings.FloodableBuilding.Flood () (at <93de72da2e1f41748131c2ac02209558>:0)
at Timberborn.WaterBuildings.FloodableBuilding.UpdateFloodedState () (at <93de72da2e1f41748131c2ac02209558>:0)
at Timberborn.WaterBuildings.FloodableBuilding.OnWaterAboveBaseChanged (System.Object sender, System.EventArgs e) (at <93de72da2e1f41748131c2ac02209558>:0)
at Timberborn.WaterObjects.WaterObject.UpdateWaterAboveBase (System.Int32 currentWaterAboveBase) (at <e71c356a626d4e3cb47ee18f85a12da5>:0)
at Timberborn.WaterObjects.WaterObject.InitializeEntity () (at <e71c356a626d4e3cb47ee18f85a12da5>:0)
at Timberborn.EntitySystem.EntityComponent.Initialize () (at <1961a4105e1e49abb1c92fdf3818f171>:0)
at Timberborn.Persistence.WorldEntitiesLoader.InitializeEntities (System.Collections.Generic.IEnumerable`1[T] entitySaves) (at <43b9a6d8a7c04f92aa669eda5b35b833>:0)
at Timberborn.Persistence.WorldEntitiesLoader.LoadNonSingletons () (at <43b9a6d8a7c04f92aa669eda5b35b833>:0)
at Timberborn.SingletonSystem.SingletonLifecycleService.LoadNonSingletons () (at <6e8a35ad066f451bb3cd3d1cd0ec7b12>:0)
at (wrapper dynamic-method) Timberborn.SingletonSystem.SingletonLifecycleService.DMD<Timberborn.SingletonSystem.SingletonLifecycleService::LoadAll>(Timberborn.SingletonSystem.SingletonLifecycleService)
at Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <6e8a35ad066f451bb3cd3d1cd0ec7b12>:0)
If Irrigatiion Tower is flooded, and this state is saved, then the game will crash on load.: