This repository is now a Unity 6.3 LTS prototype focused on building the look and feel of a Subnautica-style underwater scene. The goal is a strong visual vertical slice rather than a full survival sandbox.
- First-person underwater swimming with buoyant acceleration
- Procedurally generated seafloor, reef dressing, and coral silhouettes
- Graphics-focused underwater atmosphere:
- depth fog
- animated caustic light patterns
- water surface shimmer
- drifting particulates and bubbles
- fullscreen underwater post effect
- Scanner tool presentation in the lower-right of the view
- Ambient fish schools plus a larger distant creature silhouette
- A light scan loop with several scannable targets
- Unity 6.3 LTS
- Project version file targets 6000.3.3f1
If your local Unity patch is slightly newer within the 6000.3 line, importing the project should still be fine.
- Open Unity Hub.
- Add this repository as a project.
- Open it with Unity 6000.3.x.
- Open the scene at
Assets/Scenes/SubnauticaSlice.unity. - Press Play.
The scene itself is intentionally minimal; most of the environment is built at runtime by the bootstrap scripts.
WASD- swimMouse- lookSpace- ascendLeft CtrlorC- descendLeft Shift- burst swimE- scan highlighted targets
Swim through the reef and scan nearby flora/fauna targets. The objective text and scanner HUD update as progress increases.
- This prototype is graphics-first. The emphasis is on underwater mood, color, composition, and motion in the scene.
- The world is assembled procedurally in code to keep the repository lightweight and easy to extend.