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Description
Versions
- Minecraft 1.12.2
- Construct's Armory: 1.2.3.3
- Tinkers' Construct: 2.12.0.135
- Mantle: 1.3.3.49
- Forge: 14.23.5.2836
Observed Behavior:
Custom model textures from a resource pack do not render correctly when supplied with a larger resolution than the stock Construct's Armory textures.
Expected Behavior:
Texture mapping onto Construct's Armory models should automatically scale to the source texture size when an alternate texture is provided by a resource pack.
Steps to Reproduce:
- Set up conarm, tconstruct, mantle on a clean forge install
- Activate a resource pack that contains textures for Construct's Armory in "assets/conarm/textures/models/armor/" at 2x original resolution.
- Create a new Creative Mode game, spawn in some torso armor, and wear it
- Observe the incorrect rendering in-inventory and in-world
- Disable the resource pack and observe the rendering return to normal.
I have included my test pack as an attachment -- these textures were generated by a simple scale and median blur with GIMP so they don't look great; I was planning on making a Faithful32-style pack for Construct's Armory but I don't want to invest a bunch of time making these look good unless the bug is possible to fix.
I'm loving the mod btw, I have a small personal server i run for friends with a custom mod pack and this addition has been very well received. Good balance and a great compliment to Tinker's. Keep up the great work :D
EDIT:
- fixed the zip file upload. I put it together with the wrong folder structure from my test folder. whoops.
- Forgot to mention that it's just the models that seem broken; all the inventory items and parts seem to render fine.



