High-quality image resampling with crop, resize, and canvas padding -- streaming or fullframe, SIMD-accelerated.
use zenresize::{Resizer, ResizeConfig, Filter, PixelDescriptor};
let input = vec![128u8; 1024 * 768 * 4]; // RGBA pixels
let config = ResizeConfig::builder(1024, 768, 512, 384)
.filter(Filter::Lanczos)
.format(PixelDescriptor::RGBA8_SRGB)
.build();
let output = Resizer::new(&config).resize(&input);
assert_eq!(output.len(), 512 * 384 * 4);All operations work in the streaming API. Crop and padding also work independently (without resize) by setting output dimensions equal to crop/content dimensions.
| Operation | What it does | Builder method |
|---|---|---|
| Resize | Resample to new dimensions with a choice of 31 filters | .filter(Filter::Lanczos) |
| Crop | Extract a rectangular region from the input | .crop(x, y, w, h) |
| Pad | Add solid-color border around the output | .padding(top, right, bottom, left) |
| Crop + Resize | Extract region, then resize it | .crop(...) on a config with different output dims |
| Resize + Pad | Resize, then add padding | .padding(...) on a config with different input/output dims |
| Crop + Resize + Pad | All three in sequence | .crop(...) + .padding(...) |
The pipeline order is always: crop (input side) -> resize -> pad (output side).
- Crop, resize, and pad -- independently or combined, streaming or fullframe
- 31 resampling filters (Lanczos, Mitchell, Robidoux, Ginseng, etc.)
- sRGB-aware linear-light processing for correct gamma handling
- Row-at-a-time streaming API for pipeline integration
Resizerstruct for amortizing weight computation across repeated resizes- Alpha premultiply/unpremultiply built into the pipeline
- Channel-order-agnostic: RGBA, BGRA, ARGB, BGRX all work without swizzling
- u8, u16, and f32 pixel I/O; cross-format resize (e.g., u8 in, f32 out)
no_std+alloccompatible (std optional)- SIMD-accelerated via archmage: AVX2+FMA on x86-64, NEON on ARM, WASM SIMD, scalar fallback
- Optional AVX-512 V-filter kernel (
avx512feature)
Resizer pre-computes weight tables from the config. Reusing one across images with the same dimensions and filter saves the weight computation cost.
use zenresize::{Resizer, ResizeConfig, Filter, PixelDescriptor};
let config = ResizeConfig::builder(1024, 1024, 512, 512)
.filter(Filter::Lanczos)
.format(PixelDescriptor::RGBA8_SRGB)
.build();
let mut resizer = Resizer::new(&config);
// Allocating -- returns a new Vec<u8>
let output: Vec<u8> = resizer.resize(&input);
// Non-allocating -- writes into your buffer
let mut buf = vec![0u8; 512 * 512 * 4];
resizer.resize_into(&input, &mut buf);For pipelines that already work in linear f32:
let config = ResizeConfig::builder(1024, 1024, 512, 512)
.filter(Filter::Lanczos)
.format(PixelDescriptor::RGBAF32_LINEAR)
.build();
let mut resizer = Resizer::new(&config);
let output_f32: Vec<f32> = resizer.resize_f32(&input_f32);Cross-format resizing (u8 sRGB input, f32 linear output, or any combination):
let mut resizer = Resizer::new(&ResizeConfig::builder(w, h, out_w, out_h)
.filter(Filter::Lanczos)
.input(PixelDescriptor::RGBA8_SRGB)
.output(PixelDescriptor::RGBAF32_LINEAR)
.build());
let output_f32: Vec<f32> = resizer.resize_u8_to_f32(&input_u8);Push input rows one at a time, pull output rows as they become available. Uses a V-first pipeline internally: the H-filter runs only out_height times (once per output row) instead of in_height times.
use zenresize::{StreamingResize, ResizeConfig, Filter, PixelDescriptor};
let config = ResizeConfig::builder(1000, 800, 500, 400)
.filter(Filter::Lanczos)
.format(PixelDescriptor::RGBA8_SRGB)
.build();
let mut stream = StreamingResize::new(&config);
for y in 0..800 {
let row = &input_data[y * 4000..(y + 1) * 4000];
stream.push_row(row).unwrap();
// Drain output rows as they become available
while let Some(out_row) = stream.next_output_row() {
// out_row is &[u8], width * channels bytes
}
}
stream.finish();
// Drain remaining output rows
while let Some(out_row) = stream.next_output_row() {
// ...
}
assert!(stream.is_complete());
assert_eq!(stream.output_rows_produced(), 400);Write output directly into an encoder's buffer:
let row_len = stream.output_row_len();
let mut enc_buf = vec![0u8; row_len];
while stream.next_output_row_into(&mut enc_buf) {
encoder.write_row(&enc_buf);
}stream.push_row_f32(&f32_row).unwrap();
// Or write directly into the resizer's internal buffer (saves a memcpy):
stream.push_row_f32_with(|buf| {
// fill buf with f32 pixel data
}).unwrap();
while let Some(out_row) = stream.next_output_row_f32() {
// out_row is &[f32]
}Extract a rectangular region from the input before resizing. The streaming API accepts full-width input rows; the resizer skips rows outside the vertical range and extracts the horizontal region internally.
use zenresize::{StreamingResize, ResizeConfig, Filter, PixelDescriptor};
// Crop a 400x300 region starting at (100, 50), resize to 200x150
let config = ResizeConfig::builder(1000, 800, 200, 150)
.filter(Filter::Lanczos)
.format(PixelDescriptor::RGBA8_SRGB)
.crop(100, 50, 400, 300)
.build();
let mut stream = StreamingResize::new(&config);
// Push full-width rows -- rows outside [50..350) are skipped automatically
for y in 0..800 {
stream.push_row(&source_rows[y]).unwrap();
while let Some(out) = stream.next_output_row() {
// 200 * 4 bytes per row
}
}Crop without resize (extract only):
// Extract 400x300 at (100, 50), no resize
let config = ResizeConfig::builder(1000, 800, 400, 300)
.format(PixelDescriptor::RGBA8_SRGB)
.crop(100, 50, 400, 300)
.build();Add a solid-color border around the resized output. The total output becomes (left + width + right) by (top + height + bottom).
use zenresize::{StreamingResize, ResizeConfig, Filter, PixelDescriptor};
// Resize 1000x800 -> 500x400, then add 20px black border
let config = ResizeConfig::builder(1000, 800, 500, 400)
.filter(Filter::Lanczos)
.format(PixelDescriptor::RGBA8_SRGB)
.padding_uniform(20)
.padding_color([0.0, 0.0, 0.0, 1.0])
.build();
let mut stream = StreamingResize::new(&config);
// output_row_len() is (20 + 500 + 20) * 4 = 2160
// total_output_height() is 20 + 400 + 20 = 440
// Top padding rows are available before any input is pushed
for y in 0..800 {
stream.push_row(&source_rows[y]).unwrap();
while let Some(out) = stream.next_output_row() {
// First 20 rows: solid black
// Next 400 rows: 20px black + 500px content + 20px black
// Last 20 rows: solid black
}
}Asymmetric letterboxing:
let config = ResizeConfig::builder(1000, 800, 500, 400)
.format(PixelDescriptor::RGBA8_SRGB)
.padding(40, 0, 40, 0) // 40px top/bottom only
.padding_color([0.0, 0.0, 0.0, 1.0])
.build();
// Total output: 500 x 480Padding without resize:
let config = ResizeConfig::builder(500, 400, 500, 400)
.format(PixelDescriptor::RGBA8_SRGB)
.padding_uniform(10)
.padding_color([1.0, 1.0, 1.0, 1.0]) // white border
.build();
// Total output: 520 x 420The padding_color values are 0.0-1.0 in the output's color space. For sRGB u8 output, 0.5 maps to value 128. For linear f32, 0.5 maps to 0.5. Only the first N channels are used (N = channel count of the output format).
Works with all output types: u8 (next_output_row), f32 (next_output_row_f32), u16 (next_output_row_u16).
All three operations compose naturally:
// Extract 800x600 region, resize to 400x300, add 10px white border
let config = ResizeConfig::builder(2000, 1500, 400, 300)
.filter(Filter::Lanczos)
.format(PixelDescriptor::RGBA8_SRGB)
.crop(200, 100, 800, 600)
.padding_uniform(10)
.padding_color([1.0, 1.0, 1.0, 1.0])
.build();
// Pipeline: crop 800x600 -> resize to 400x300 -> pad to 420x320All resize operations take a ResizeConfig built with the builder pattern.
use zenresize::{ResizeConfig, Filter, PixelDescriptor};
let config = ResizeConfig::builder(in_w, in_h, out_w, out_h)
.filter(Filter::Lanczos) // resampling filter (default: Robidoux)
.format(PixelDescriptor::RGBA8_SRGB) // sets both input and output format
.input(PixelDescriptor::RGBA8_SRGB) // or set them separately
.output(PixelDescriptor::RGBA8_SRGB)
.linear() // resize in linear light (default)
.srgb() // resize in sRGB space (faster, slight quality loss)
.resize_sharpen(15.0) // sharpen during resampling (% negative lobe, default: 0)
.post_sharpen(0.0) // post-resize unsharp mask (default: 0.0)
.crop(x, y, w, h) // source region (default: full input)
.padding(top, right, bottom, left) // output padding (default: none)
.padding_color([0.0, 0.0, 0.0, 1.0]) // padding fill color
.in_stride(stride) // input row stride in elements (default: tightly packed)
.out_stride(stride) // output row stride in elements (default: tightly packed)
.build();If you call .build() with no other methods:
- Filter:
Robidoux - Format:
RGBA8_SRGBfor both input and output - Linear:
true(sRGB u8 -> linear f32 -> resize -> sRGB u8) - Resize sharpen:
0.0(natural filter ratio) - Post sharpen:
0.0 - Stride: tightly packed (width * channels)
ResizeConfig fields are public (#[non_exhaustive]):
config.filter // Filter
config.in_width // u32 (full source width)
config.in_height // u32 (full source height)
config.out_width // u32 (content output width, before padding)
config.out_height // u32 (content output height, before padding)
config.input // PixelDescriptor
config.output // PixelDescriptor
config.linear // bool
config.post_sharpen // f32
config.post_blur_sigma // f32
config.kernel_width_scale // Option<f64>
config.lobe_ratio // LobeRatio
config.in_stride // usize (0 = tightly packed)
config.out_stride // usize (0 = tightly packed)
config.source_region // Option<SourceRegion> (crop rectangle)
config.padding // Option<Padding> (output padding)Helper methods:
config.resize_in_width() // crop width if set, else in_width
config.resize_in_height() // crop height if set, else in_height
config.total_output_width() // out_width + left + right padding
config.total_output_height() // out_height + top + bottom padding
config.total_output_row_len() // total_output_width * channelsPixelDescriptor (from zenpixels) describes pixel format, channel layout, alpha mode, and transfer function in one value.
| Format | Channels | Type | Transfer | Constant |
|---|---|---|---|---|
| RGBA sRGB | 4 (straight alpha) | u8 | sRGB | RGBA8_SRGB |
| RGBX sRGB | 4 (no alpha) | u8 | sRGB | RGBX8_SRGB |
| RGB sRGB | 3 | u8 | sRGB | RGB8_SRGB |
| Gray sRGB | 1 | u8 | sRGB | GRAY8_SRGB |
| BGRA sRGB | 4 (straight alpha) | u8 | sRGB | BGRA8_SRGB |
| RGBA linear | 4 (straight alpha) | f32 | Linear | RGBAF32_LINEAR |
| RGB linear | 3 | f32 | Linear | RGBF32_LINEAR |
| RGBA sRGB | 4 (straight alpha) | u16 | sRGB | RGBA16_SRGB |
| RGB sRGB | 3 | u16 | sRGB | RGB16_SRGB |
Cross-format resize is supported: any input type to any output type (u8 <-> u16 <-> f32).
All five transfer functions work with all channel types and layouts:
| Transfer | Description |
|---|---|
Srgb |
Standard sRGB gamma (default) |
Linear |
Linear light (identity) |
Bt709 |
BT.709 broadcast gamma |
Pq |
HDR10 Perceptual Quantizer |
Hlg |
Hybrid Log-Gamma (HDR) |
Channel order doesn't matter. The sRGB transfer function is the same for R, G, and B, and the convolution kernels operate on N floats per pixel. Pass BGRA data as RGBA8_SRGB -- no swizzling needed. (Use BGRA8_SRGB if you want the descriptor to be semantically accurate, but the resize output is identical either way.)
- Linear (default): sRGB u8 -> linear f32 -> resize -> sRGB u8. Correct on gradients, avoids darkening halos. Uses f32 intermediate buffers.
- sRGB: Resize directly in gamma space. Uses an i16 integer pipeline with 14-bit fixed-point weights for 4-channel formats. Faster; slightly incorrect on gradients; good enough for thumbnails.
31 filters covering a range of sharpness/smoothness tradeoffs:
| Filter | Category | Window | Notes |
|---|---|---|---|
Lanczos |
Sinc | 3.0 | Sharp, some ringing. Good for photos. |
Lanczos2 |
Sinc | 2.0 | Less ringing than Lanczos-3. |
Robidoux |
Cubic | 2.0 | Default. Balanced sharpness/smoothness. |
RobidouxSharp |
Cubic | 2.0 | More detail, slight ringing. |
Mitchell |
Cubic | 2.0 | Mitchell-Netravali (B=1/3, C=1/3). Balanced blur/ringing. |
CatmullRom |
Cubic | 2.0 | Catmull-Rom spline (B=0, C=0.5). |
Ginseng |
Jinc-sinc | 3.0 | Jinc-windowed sinc. Excellent for upscaling. |
Hermite |
Cubic | 1.0 | Smooth interpolation. |
CubicBSpline |
Cubic | 2.0 | Very smooth, blurs. B-spline (B=1, C=0). |
Triangle |
Linear | 1.0 | Bilinear interpolation. |
Box |
Nearest | 0.5 | Nearest neighbor. Fastest, blocky. |
Fastest |
Cubic | 0.74 | Minimal quality, maximum speed. |
Plus LanczosSharp, Lanczos2Sharp, RobidouxFast, GinsengSharp, CubicFast, Cubic, CubicSharp, CatmullRomFast, CatmullRomFastSharp, MitchellFast, NCubic, NCubicSharp, RawLanczos2, RawLanczos2Sharp, RawLanczos3, RawLanczos3Sharp, Jinc, Linear, LegacyIDCTFilter.
Sharp variants use a slightly reduced blur factor for tighter kernels. Fast variants use smaller windows.
use zenresize::Filter;
let f = Filter::default(); // Robidoux
let all = Filter::all(); // &[Filter] -- all 31 variantsTyped wrappers for the imgref + rgb crates. These accept any pixel type implementing ComponentSlice (RGBA, BGRA, etc. from the rgb crate).
use zenresize::{resize_4ch, resize_3ch, resize_gray8};
use zenresize::{ResizeConfig, Filter, PixelDescriptor};
use imgref::ImgVec;
use rgb::RGBA8;
let config = ResizeConfig::builder(0, 0, 0, 0) // dimensions overridden by imgref
.filter(Filter::Lanczos)
.build();
// 4-channel: pass a PixelDescriptor to control alpha handling
let output: ImgVec<RGBA8> = resize_4ch(
img.as_ref(), // ImgRef<RGBA8>
512, 384, // output dimensions
PixelDescriptor::RGBA8_SRGB,
&config,
);
// 3-channel
let output_rgb: ImgVec<RGB8> = resize_3ch(img_rgb.as_ref(), 512, 384, &config);
// Grayscale
let output_gray: ImgVec<u8> = resize_gray8(img_gray.as_ref(), 512, 384, &config);The imgref functions override the config's dimensions, formats, and stride. Filter, linear mode, and sharpen are preserved.
| Feature | Default | Description |
|---|---|---|
std |
yes | Enables std library. Disable for no_std + alloc. |
layout |
yes | Layout negotiation and pipeline execution via zenlayout. |
avx512 |
no | Native AVX-512 V-filter kernel (x86-64 only). |
pretty-safe |
no | Replaces bounds-checked indexing with get_unchecked in SIMD kernels where bounds are proven by prior guards. ~17% fewer instructions on x86-64. Introduces unsafe; the default build is #![forbid(unsafe_code)]. |
The benches/ directory contains 17 benchmark binaries covering throughput, precision, and profiling:
| Benchmark | What it measures |
|---|---|
paired_bench |
Interleaved paired comparison against pic-scale, fast_image_resize, resize. Statistical diff with 95% CI. |
resize_bench |
Criterion throughput at 50%, 25%, and 200% scale across image sizes. |
tango_bench |
Regression detection across code changes. |
sweep_bench |
Performance across sizes (64–7680 px) and ratios (12.5%–300%). CSV output. |
precision |
f32/u8 accuracy vs f64 reference and cross-library comparison. |
transfer_bench |
sRGB/BT.709/PQ/HLG transfer function speed vs powf and colorutils-rs. |
planar_bench |
Interleaved vs planar resize strategies at 0.5–24 MP. |
profile_* |
Minimal binaries for callgrind/perf (sRGB, linear, f32, f16, streaming). |
cargo bench --bench paired_bench # quick paired comparison
cargo bench --bench resize_bench # full criterion suite (HTML reports in target/criterion/)The bench-simd-competitors feature enables SIMD on pic-scale for fair comparison (off by default, so pic-scale runs scalar-only).
Dual-licensed: AGPL-3.0 or commercial.
I've maintained and developed open-source image server software — and the 40+ library ecosystem it depends on — full-time since 2011. Fifteen years of continual maintenance, backwards compatibility, support, and the (very rare) security patch. That kind of stability requires sustainable funding, and dual-licensing is how we make it work without venture capital or rug-pulls. Support sustainable and secure software; swap patch tuesday for patch leap-year.
Your options:
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- AGPL v3 — Free and open. Share your source if you distribute.
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