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2022-04-18 (Beta)

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@github-actions github-actions released this 18 Apr 14:31
· 1445 commits to master since this release

New Features

  • #936, #937, #938, #939, #940, #941, #942, #944, #948, #949, #954, #955, #956, #957, #959, #960, #962, #968, #970, #974, #975, #976, #977, #978, #981, #982 - 6.1 Support.
    • WE KNOW
  • #381 - History system (Undo only)
    • Undo steps are recorded after a short delay when not interacting with the UI.
    • History is recorded for all actor changes from within Anamnesis (posing, changing gear, etc.).
  • #908, #945 - Hotkey system
    • Keys pressed while Anamnesis has focus that are not used are sent to FFXIV.
    • Rotate selected bone - NONE / SHIFT / CONTROL + S / W / A / D / Q / E
    • Clear Equipment - CTRL + SHIFT + C
    • Select Pinned Actor - F1 to F8
    • Next Pinned Actor - CTRL + Right
    • Previous Pinned Actor - CTRL + Left
    • Scene Tab - 1
    • Appearance Tab - 2
    • Action Tab - 3
    • Pose Tab - 4
    • Undo - CTRL + Z
  • #922, #969 - Animation system overhaul
    • Animations are now controlled on the brand new Action tab.
    • Speed control is now live and animations can be scrubbed backwards/forwards.
    • Lip movement overriding is now supported.
    • Animation blending is now supported.
    • Animation search now contains abilities as well as emotes and raw animations.
    • The animation status of the actor is now shown so you can discover what animations actors in the world are doing.
    • Data path is now part of the Action tab.
    • Freeze world positions can be enabled from the Action tab.
    • Actor position can be adjusted from the Action tab.
    • Various fixes and improvements.

Improvements

  • #852, #870 - Fixed expressions breaking while modifying other parent bones.
  • #890, #947, #980 - Fixed NPC appearances not carrying over into GPose correctly.
  • #893 - Allow entering of any value to Model Height and Actor Scale.
  • #896 - More clearly explain the Penumbra HTTP API option.
  • #898 - Fixed closing Anamnesis while the animation position lock was enabled causing all actors to appear at 0,0,0 after changing zones.
  • #899 - Fixed weapon visibility toggle not functioning while the weapon is drawn.
  • #901 - Fixed Offhand items without sub-models (such as Paladin shields) not appearing in the equipment selector.
  • #927 - Added more Sin Eater NPC names.
  • #946 - CN Language updated.
  • #965 - Fixed extended appearance not being applied correctly when using the Penumbra redraw option.
  • #966 - Improved animation search.
  • #973 - Play Dead poses added to the Standard Poses Library.
  • Finished meltdown.
  • Fixed Appearance Model panel not appearing for NPC actors.
  • Performance improvements while posing.
  • Now equips the Emperor's new fists when clearing the main weapon slot.
  • Middle click item slots to clear them.
  • Clearing an item slot now also clears the dye for that slot.