Voyager Elite Force 0.9.5
Fixed: random white fog on some launches, fog rendered as a white mass in the void on foggy maps or in death voids (falling from high up). Root cause was an undeclared parsing function in the Vulkan renderer that corrupted every numeric value read from shader scripts on some launches. Full postmortem in BLOOM_WHITE_NOTES.md.
Fixed: beam effects The arc-welder beam now actually renders.
Renderer hardening: swapchain and MSAA attachments start every frame with defined contents, spec-correct swapchain initialization, safer frame-acquire error handling, and a valid wireframe fallback on GPUs without fillModeNonSolid.
Note: 0.9.5 is signed with a new key so uninstall 0.9.4 once before installing this build.