Releases: imjustadudegamer/VoyagerSP-Android
VoyagerSP-Android 1.1
Maintenance release for the Star Trek: Voyager — Elite Force single-player Android port.
This build fixes a black cinematic camera after loading a save, and gets Virtual Voyager's interactive panels working:
- Cutscenes no longer go black after loading a save. Scripted cameras that aim through reference tags are now re-established on load, so the shot frames the scene correctly instead of rendering a black void with only audio and subtitles. Existing saves are unaffected and are fixed retroactively.
- Virtual Voyager interaction restored. The turbolift now opens its deck menu and actually changes decks, and the personal log and the other LCARS panels open. The in-game commands the game issued for these (
genericmenu,use, and other server commands) were being silently dropped and are now routed to their handlers.
Requires your own retail game data. On first launch, select your pak0.pk3–pak3.pk3 and a genuine efgamex86.dll (see the README). No game assets are bundled.
- Universal APK (
armeabi-v7a+arm64-v8a), release-signed - Vulkan required, Android 7.0+ (API 24)
VoyagerSP-Android 1.0.1
Maintenance release for the Star Trek: Voyager — Elite Force single-player Android port.
This build fixes death/respawn during scripted intros and a batch of audio and menu issues:
- Death respawn now replays the level's opening cinematic with the player properly locked, instead of resuming the scene with free control.
- Saving is blocked during cutscenes (matching the original game); autosave checkpoints requested mid-cinematic are deferred to the next safe frame.
- Ambient sound sets (
sound/sound.txt) are now parsed and played, including looped beds and sub-waves. - More sound slots —
MAX_SFXraised to the retail value, so long sessions no longer run out. - Gamepad look-sensitivity slider now loads and saves correctly.
- Quieter console: empty data-driven sound names and cosmetic UI text mismatches no longer spam messages; assorted sound/menu cleanup.
Requires your own retail game data. On first launch, select your pak0.pk3–pak3.pk3 and a genuine efgamex86.dll (see the README). No game assets are bundled.
- Universal APK (
armeabi-v7a+arm64-v8a), release-signed - Vulkan required, Android 7.0+ (API 24)
VoyagerSP-Android 1.0.0
First stable release of the Star Trek: Voyager — Elite Force single-player Android port.
This build resolves the gameplay stutter — the native game module is now compiled optimized, and the save-menu thumbnail no longer does a per-second full-screen GPU read-back. Smooth gameplay across a wide range of devices.
Requires your own retail game data. On first launch, select your pak0.pk3–pak3.pk3 and a genuine efgamex86.dll (see the README). No game assets are bundled.
- Universal APK (
armeabi-v7a+arm64-v8a), release-signed - Vulkan required, Android 7.0+ (API 24)