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Releases: imjustadudegamer/VoyagerSP-Android

VoyagerSP-Android 1.1

17 Jun 18:28

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Maintenance release for the Star Trek: Voyager — Elite Force single-player Android port.

This build fixes a black cinematic camera after loading a save, and gets Virtual Voyager's interactive panels working:

  • Cutscenes no longer go black after loading a save. Scripted cameras that aim through reference tags are now re-established on load, so the shot frames the scene correctly instead of rendering a black void with only audio and subtitles. Existing saves are unaffected and are fixed retroactively.
  • Virtual Voyager interaction restored. The turbolift now opens its deck menu and actually changes decks, and the personal log and the other LCARS panels open. The in-game commands the game issued for these (genericmenu, use, and other server commands) were being silently dropped and are now routed to their handlers.

Requires your own retail game data. On first launch, select your pak0.pk3pak3.pk3 and a genuine efgamex86.dll (see the README). No game assets are bundled.

  • Universal APK (armeabi-v7a + arm64-v8a), release-signed
  • Vulkan required, Android 7.0+ (API 24)

VoyagerSP-Android 1.0.1

15 Jun 22:51

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Maintenance release for the Star Trek: Voyager — Elite Force single-player Android port.

This build fixes death/respawn during scripted intros and a batch of audio and menu issues:

  • Death respawn now replays the level's opening cinematic with the player properly locked, instead of resuming the scene with free control.
  • Saving is blocked during cutscenes (matching the original game); autosave checkpoints requested mid-cinematic are deferred to the next safe frame.
  • Ambient sound sets (sound/sound.txt) are now parsed and played, including looped beds and sub-waves.
  • More sound slotsMAX_SFX raised to the retail value, so long sessions no longer run out.
  • Gamepad look-sensitivity slider now loads and saves correctly.
  • Quieter console: empty data-driven sound names and cosmetic UI text mismatches no longer spam messages; assorted sound/menu cleanup.

Requires your own retail game data. On first launch, select your pak0.pk3pak3.pk3 and a genuine efgamex86.dll (see the README). No game assets are bundled.

  • Universal APK (armeabi-v7a + arm64-v8a), release-signed
  • Vulkan required, Android 7.0+ (API 24)

VoyagerSP-Android 1.0.0

15 Jun 03:37

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First stable release of the Star Trek: Voyager — Elite Force single-player Android port.

This build resolves the gameplay stutter — the native game module is now compiled optimized, and the save-menu thumbnail no longer does a per-second full-screen GPU read-back. Smooth gameplay across a wide range of devices.

Requires your own retail game data. On first launch, select your pak0.pk3pak3.pk3 and a genuine efgamex86.dll (see the README). No game assets are bundled.

  • Universal APK (armeabi-v7a + arm64-v8a), release-signed
  • Vulkan required, Android 7.0+ (API 24)