fix(agent): drop redundant Idle transition that errored on every run#726
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The event-driven agent's state machine is constructed in Idle and a fresh machine backs every run, yet EventDrivenAgent.Start() unconditionally called Transition(ctx, StateIdle). There is no Idle->Idle edge, so the call always failed with "invalid transition from Idle to Idle" and logged an error with a full stacktrace on every turn. It was harmless (the seeded MessageReceivedEvent drives the real Idle->CheckingQueue flow) but noisy once #722 cleared the unrelated keybinding log flood that had masked it. Delete the redundant transition; the loop already begins in Idle. Add a regression test asserting Start() issues no Idle-targeted transition. Closes #725
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## [0.128.0](v0.127.0...v0.128.0) (2026-07-03) ### 🚀 Features * **chat:** make status indicators selectable with /tools and /a2a views ([#732](#732)) ([6882de0](6882de0)), closes [#717](#717) [#717](#717) ### 🐛 Bug Fixes * **agent:** drop redundant Idle transition that errored on every run ([#726](#726)) ([469ec64](469ec64)), closes [#722](#722) [#725](#725) * **agent:** report session-cumulative total_turns in completion logs ([#728](#728)) ([0d8fb08](0d8fb08)), closes [#727](#727) * **a2a:** route active A2A reads and HasPending through the job supervisor ([#693](#693)) ([#721](#721)) ([dcd0670](dcd0670)), closes [#718](#718) [#719](#719) [#720](#720) * **keybindings:** stop "unknown keybinding action" log flood ([#724](#724)) ([c828426](c828426)), closes [#714](#714) [#722](#722) * **a2a:** unify background-job liveness, clear, and cancel on the supervisor contract ([#730](#730)) ([eb37fd0](eb37fd0)), closes [#693](#693) [#720](#720) [#718](#718) [#719](#719) * **logging:** use structured key/value form at misused call sites ([#729](#729)) ([cd96028](cd96028)), closes [#722](#722) [#724](#724) [#724](#724) [#723](#723) * **tools:** wait for pipe readers before reaping detached bash shells ([#716](#716)) ([e1d0d84](e1d0d84)), closes [#696](#696) ### ⚡ Performance Improvements * **tui:** cache per-entry rendering and keep the Update loop responsive ([#731](#731)) ([8c9db0d](8c9db0d)) ### 📚 Documentation * **a2a:** add SKILL.md documentation for Agent2Agent protocol ([defcd57](defcd57)) ### 🔧 Build System * **deps:** bump golang.org/x/net from 0.47.0 to 0.55.0 in /examples/mcp/mcp-server ([#715](#715)) ([990803b](990803b)) ### 🧹 Maintenance * **flox:** bump dev deps ([d0c8f6b](d0c8f6b))
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🎉 This PR is included in version 0.128.0 🎉 The release is available on: Your semantic-release bot 📦🚀 |
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Summary
EventDrivenAgent.Start()unconditionally calledTransition(ctx, StateIdle), but the state machine is constructed inIdleand there is noIdle -> Idleedge — so the call failed on every run withinvalid transition from Idle to Idleand logged an error + full stacktrace on every turn. It was harmless (the seededMessageReceivedEventdrives the realIdle -> CheckingQueueflow) but became visible noise once #722 cleared the keybinding log flood that had masked it.Fix
Delete the redundant transition — the loop already begins in
Idle. Zero state-machine semantic change: the call never succeeded, so nothing that passed can break.Test
TestStart_DoesNotRedundantlyTransitionToIdleassertsStart()issues noIdle-targeted transition (the first transition must beIdle -> CheckingQueuefrom the seeded event). Confirmed it fails if the removed line is restored.go test ./...,task lint(0 issues), andtask buildall pass.Closes #725