Bug fix
-
?-room relic / quest-card effects are now respected. The custom room roll fully replaced the game's nativeUnknownMapPointOdds.Roll, which silently skipped theModifyUnknownMapPointRoomTypeshook. As a result:- Juzu Bracelet ("no normal-enemy combats in
?rooms") did nothing — monsters still appeared. - Lantern Key and the Golden Path's Event-only acts no longer forced Events.
The roll now re-runs that hook, so any relic/quest card that filters
?rooms works again. - Juzu Bracelet ("no normal-enemy combats in
No distribution or gameplay-tuning changes otherwise.
Install
Unzip into the game's mods/ folder so you have mods/Sts2RandomMap/Sts2RandomMap.dll. Co-op: all players should run the same version.