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StS2 Random Map v0.1.1

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@ing-gom ing-gom released this 08 Jun 09:20

Bug fix

  • ?-room relic / quest-card effects are now respected. The custom room roll fully replaced the game's native UnknownMapPointOdds.Roll, which silently skipped the ModifyUnknownMapPointRoomTypes hook. As a result:

    • Juzu Bracelet ("no normal-enemy combats in ? rooms") did nothing — monsters still appeared.
    • Lantern Key and the Golden Path's Event-only acts no longer forced Events.

    The roll now re-runs that hook, so any relic/quest card that filters ? rooms works again.

No distribution or gameplay-tuning changes otherwise.

Install

Unzip into the game's mods/ folder so you have mods/Sts2RandomMap/Sts2RandomMap.dll. Co-op: all players should run the same version.