An OpenSource, OpenGL-based network and graph visualization framework for .NET 4.0 / Mono 2.10x and higher.
- Efficient rendering of large networks based on OpenGL and OpenTK
 - Support for the visualization of temporal networks (both as aggregated and dynamic representation)
 - Visualization modes using straight and customizable curved edges
 - Integrated PDF export
 - Simple and clean network interface that does not impose constraints on how you implement networks in your code
 - Simple to use in your own code, a single line of code is sufficient to fire up an OpenGL visualization and start exploring a network
 - Easy-to-grasp interface for custom graph layouting algorithms
 - Integrated multi-core aware Fruchterman-Reingold layout which makes use of all available cores
 - Integrated frame grabbing capabilities that allow to produce high quality videos
 - Full mouse control allows panning, zooming and selection of nodes
 - Fully customizable coloring of background, nodes and edges
 - Node and edge sizes and colors can be conveniently and dynamically computed based on elegant lambda expression interface
 - No external dependencies except OpenTK (libraries included)
 - Fully documented: Each method and field is explained and in-method comments help you to understand and extend the existing code
 - Integrated, maximally simple demo that can be used as boilerplate code for your own project
 - Platform-independent, built on OpenTK, runs on Windows, MacOS X and Linux
 
A screenshot of the OpenTK visualization window is shown below:
Have fun and feel free to send me your comments and questions!
