If the user calls _inkStory.RemoveVariableObserver(...) followed by _InkStory.ResetState(...) the app crashes inside VariableStateDidChangeEvent. I am using Unity 5.3.4.f1 Personal. The methods were called in a C# script.
If the user calls _inkStory.RemoveVariableObserver(...) followed by _InkStory.ResetState(...) the app crashes inside VariableStateDidChangeEvent.
I am using Unity 5.3.4.f1 Personal.
The methods were called in a C# script.