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Since d3d12::Heap is COM-ified, this changes adds support to cast to other underlying D3D heap types via QueryInterface. Internally, GPGMM keeps the ref-count always at 1, unless GetHeap is called.

@github-actions github-actions bot added D3D12 DirectX 12 Backend Change Test Changes in tests. labels Jul 18, 2022
@bbernhar bbernhar merged commit cc2216c into main Jul 18, 2022
@bbernhar bbernhar deleted the com_heap branch July 18, 2022 22:38
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