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@bbernhar bbernhar commented Sep 6, 2022

It is recommend that ALLOCATION_DESC::HeapType is not specified so a custom-equivalent can be used everywhere except when the CPU intends to read-back or D3D12_HEAP_TYPE_READBACK is specified.

It is recommend that ALLOCATION_DESC::HeapType is not specified so a custom-equivalent can be used everywhere except when the CPU intends to read-back or D3D12_HEAP_TYPE_READBACK is specified.
@bbernhar bbernhar enabled auto-merge (squash) September 6, 2022 21:22
@github-actions github-actions bot added D3D12 DirectX 12 Backend Change Test Changes in tests. labels Sep 6, 2022
@bbernhar bbernhar merged commit ee29583 into main Sep 6, 2022
@bbernhar bbernhar deleted the tmp branch September 6, 2022 21:42
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