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21 changes: 0 additions & 21 deletions src/gpgmm/d3d12/CapsD3D12.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -102,27 +102,6 @@ namespace gpgmm::d3d12 {
caps->mIsResourceAllocationWithinCoherent = true;
}

// Dump log for debugging purposes.
DebugLog() << "GPU: " << WCharToUTF8(adapterDesc.Description)
<< " (device: " << ToHexStr(adapterDesc.DeviceId)
<< ", vendor: " << ToHexStr(adapterDesc.VendorId) << ")";
DebugLog() << "System memory: "
<< GPGMM_BYTES_TO_GB(adapterDesc.SharedSystemMemory +
adapterDesc.DedicatedSystemMemory)
<< " GBs"
<< " (" << GPGMM_BYTES_TO_GB(adapterDesc.DedicatedSystemMemory)
<< " dedicated) ";

DebugLog() << "Unified memory architecture: " << ((arch.UMA) ? "yes" : "no")
<< ((arch.CacheCoherentUMA) ? " (cache-coherent)" : "");
DebugLog() << "Max resource size: " << GPGMM_BYTES_TO_MB(caps->GetMaxResourceSize())
<< " MBs";
DebugLog() << "Max resource heap tier: " << caps->GetMaxResourceHeapTierSupported();
DebugLog() << "Max resource heap size: "
<< GPGMM_BYTES_TO_GB(caps->GetMaxResourceHeapSize()) << " GBs";
DebugLog() << "Creation of non-resident heaps: "
<< ((caps->IsCreateHeapNotResidentSupported()) ? "Supported" : "Not supported");

*capsOut = caps.release();
return S_OK;
}
Expand Down
35 changes: 35 additions & 0 deletions src/tests/D3D12Test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,10 @@

#include <gpgmm_d3d12.h>

#include "gpgmm/common/SizeClass.h"
#include "gpgmm/d3d12/CapsD3D12.h"
#include "gpgmm/utils/WindowsUtils.h"

namespace gpgmm::d3d12 {

D3D12_MESSAGE_SEVERITY GetMessageSeverity(LogSeverity logSeverity) {
Expand Down Expand Up @@ -66,6 +70,37 @@ namespace gpgmm::d3d12 {
ASSERT_SUCCEEDED(
mDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options)));
mResourceHeapTier = options.ResourceHeapTier;

DXGI_ADAPTER_DESC adapterDesc;
ASSERT_SUCCEEDED(mAdapter->GetDesc(&adapterDesc));

DebugLog() << "GPU: " << WCharToUTF8(adapterDesc.Description)
<< " (device: " << ToHexStr(adapterDesc.DeviceId)
<< ", vendor: " << ToHexStr(adapterDesc.VendorId) << ")";
DebugLog() << "System memory: "
<< GPGMM_BYTES_TO_GB(adapterDesc.SharedSystemMemory +
adapterDesc.DedicatedSystemMemory)
<< " GBs"
<< " (" << GPGMM_BYTES_TO_GB(adapterDesc.DedicatedSystemMemory)
<< " dedicated) ";

DebugLog() << "Unified memory: " << ((arch.UMA) ? "yes" : "no")
<< ((arch.CacheCoherentUMA) ? " (cache-coherent)" : "");

std::unique_ptr<Caps> caps;
{
Caps* capsPtr = nullptr;
ASSERT_SUCCEEDED(Caps::CreateCaps(mDevice.Get(), mAdapter.Get(), &capsPtr));
caps.reset(capsPtr);
}

DebugLog() << "Max resource size: " << GPGMM_BYTES_TO_MB(caps->GetMaxResourceSize())
<< " MBs";
DebugLog() << "Max resource heap tier: " << caps->GetMaxResourceHeapTierSupported();
DebugLog() << "Max resource heap size: "
<< GPGMM_BYTES_TO_GB(caps->GetMaxResourceHeapSize()) << " GBs";
DebugLog() << "Creation of non-resident heaps: "
<< ((caps->IsCreateHeapNotResidentSupported()) ? "Supported" : "Not supported");
}

void D3D12TestBase::TearDown() {
Expand Down