Skip to content

Conversation

@bbernhar
Copy link
Contributor

Fixes ambigious "allocator" and "heap" names with existing D3D12 types.

@github-actions github-actions bot added Build Changes to build system. D3D12 DirectX 12 Backend Change documentation Improvements or additions to documentation Test Changes in tests. labels Apr 14, 2023
@bbernhar bbernhar force-pushed the big_refactor branch 2 times, most recently from 6f2b6e7 to 48ae59e Compare April 17, 2023 18:34
@bbernhar bbernhar enabled auto-merge (squash) April 17, 2023 18:35
@bbernhar bbernhar added the breaking-change Breaking Change label Apr 17, 2023
@github-actions github-actions bot removed the breaking-change Breaking Change label Apr 17, 2023
@bbernhar bbernhar merged commit f18091f into main Apr 17, 2023
@bbernhar bbernhar deleted the big_refactor branch April 17, 2023 22:04
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Build Changes to build system. D3D12 DirectX 12 Backend Change documentation Improvements or additions to documentation Test Changes in tests.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants