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18 changes: 9 additions & 9 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,18 +12,18 @@ SPDX-License-Identifier: MIT

## Introduction

The Intel® Graphics Compiler for OpenCL™ is an LLVM based compiler for
OpenCL™ targeting Intel Gen graphics hardware architecture.
The Intel® Graphics Compiler for OpenCL™ is an LLVM-based compiler designed for
OpenCL™, targeting Intel Gen graphics hardware architecture.

Please refer to http://01.org/compute-runtime for additional details regarding
Intel's motivation and intentions wrt OpenCL support in the open source.
Please refer to [OpenCl™ applications](https://www.intel.com/content/www/us/en/developer/articles/guide/sdk-for-opencl-2017-gsg.html)
for additional details regarding Intel's motivation with OpenCL support in the [open-source community]( http://01.org/compute-runtime).


## License

The Intel® Graphics Compute Runtime for OpenCL™ is distributed under the MIT License.

You may obtain a copy of the License at:
For detailed terms, you can access the full License at:

https://opensource.org/licenses/MIT

Expand All @@ -36,7 +36,7 @@ https://opensource.org/licenses/MIT

## Supported Linux versions

IGC is supported on the following 64 bit Linux operating systems:
IGC is supported on the following 64-bit Linux operating systems:

* Ubuntu 18.04
* Ubuntu 19.04
Expand All @@ -59,9 +59,9 @@ IGC is supported on the following 64 bit Linux operating systems:
* Intel Atom Processors supporting Gen9 graphics devices

## How to provide feedback
Please submit an issue using native github.com interface: https://github.com/intel/intel-graphics-compiler/issues.
If you have any feedback or questions, please open an issue through the native github.com interface: [Submit an issue](https://github.com/intel/intel-graphics-compiler/issues).

## How to contribute

Create a pull request on github.com with your patch. Make sure your change is
cleanly building. A maintainer will contact you if there are questions or concerns.
Create a pull request on github.com with your changes. Ensure that your modifications build without errors.
A maintainer will get in touch with you if there are any inquiries or concerns.