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| /// Create a new Bitmap from a a Byte Span. | ||
| /// </summary> | ||
| /// <param name="span">A Byte Span of image data in any common format.</param> | ||
| public static AnyBitmap FromSpan(ReadOnlySpan<byte> span) |
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I can say "Wow" every time I see the word Span<T> in managed code :D
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added tiff improvements; removed detrimental |
add console app for easy perf testing
add support for ReadOnlySpan; use Image.DetectFormat(); reduce copying when resizing tiffs
| @@ -0,0 +1,12 @@ | |||
| // See https://aka.ms/new-console-template for more information | |||
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Good that we have test!
Alternatively, I think we could get away by grabbing memory usage information from either GC or System.Diagnostics, and validate if it doesn't reach higher than what rough goal we set. Because I think having a separate console app, very less chance others will know or will test against it.
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This is related to #57 |
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Memory Improvements
AnyBitmap.FromSpan()and newAnyBitmapconstructor both which takeReadOnlySpan<byte>Image.DetectFormat()to avoid trying to load Tiffs (saves some time and memory)Span is a bit slower but uses much less memory. It's optional.
ReadOnlySpan Gains

Tiff Gains

Type of change
Please select the relevant option by placing an 'x' inside the brackets, like this: [x].
How Has This Been Tested?
Locally, see above images
Checklist:
Please run through the checklist as much as possible and mark the items completed by placing an 'x' inside the brackets, like this: [x].