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MATT Check Tile Trigger Count
A more advanced version of the Min. Required to Trigger
field; it allows actions to continue, branch, or stop if the trigger count isn't met.
-
< > =
are all operators that can be used to tune your tile trigger.-
≤ ≥
Do not work, use>=
and<=
.
-
- You need a space between your operators and the value.
- Accepts the modulo operator:
% 2 == 0
which an be used to branch the action thread based on whether its an odd or even numbered trigger count. See Alternating Triggers. - This field accepts Handlebar Expressions.
Check this to have it count how many times it was triggered by unique tokens instead of all triggers.
Optional: Enter the exact name of a Landing that will be jumped to if the desired count isn't met. If left blank, the action thread will instead stop if the count isn't met.
- This action requires
Tile History
to be active. -
$\color{red}{\textsf{Warning}}$ : This action can result in Infinite Loops and crash your Foundry. Use responsibly.
MATT 10.12
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Many of the assets shown in the tutorial images & GIFs are from https://www.forgotten-adventures.net/.
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