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ST Reset Scene
A button intended for the GM that will reset the scene back to its default state & notify the GM once it's finished; assuming that the Tags were properly set up in the first place.
- Add the Tag
Reset_Off
on tiles, lights, and sounds you want deactivated as part of the reset. - Add the Tag
Reset_Show
on tiles you want visible as part of the reset. -
Reset_Trigger
is intended to be used with tile prefabs that are numbered using Tagger's Wildcard system and add or remove various numbered Tags that would be impractical to add to the global reset button; these actions are built into the tiles in their own action thread and only run when using Trigger Tile'sLanding
field. -
Reset_Image
at least for my scenes, I have tiles set up so that their default image is always image #1. - You can add other actions to these, like Hurt/Heal to automatically heal all tokens; this is just an example setup.
- You can add different Change Wall/Door with matching Tags on their respective walls to turn them back to their original states.
- Controlled by
GM Only
- Activate/Deactivate
- Landing
- Reset Tile Trigger History
- Run All Batch Actions
-
Send Notification
{{scene.name}} has been reset.
- Show Dialog
- Show/Hide
- Switch Tile Image
- Trigger Tile
Click here to view Tile Template JSON Data
Copy & paste this into Notepad and save it as a .JSON
file. Then import it using MATT's Tile Templates.
{
"texture": {
"src": null,
"scaleX": 1,
"scaleY": 1,
"tint": null,
"offsetX": 0,
"offsetY": 0,
"rotation": 0
},
"x": 2500,
"y": 1700,
"z": 100,
"width": 100,
"height": 100,
"rotation": 0,
"alpha": 1,
"flags": {
"tagger": {
"tags": ""
},
"monks-active-tiles": {
"active": true,
"record": false,
"restriction": "all",
"controlled": "gm",
"trigger": [
"",
"dblclick"
],
"allowpaused": false,
"usealpha": false,
"pointer": false,
"pertoken": false,
"minrequired": 0,
"chance": 100,
"fileindex": 0,
"actions": [
{
"action": "dialog",
"data": {
"dialogtype": "confirm",
"title": "",
"content": "Are you sure you want to reset the scene?",
"for": "gm",
"yes": "Yes",
"no": "No"
},
"id": "kUzvDBIOqNeruvfy"
},
{
"action": "anchor",
"data": {
"tag": "Yes",
"stop": true
},
"id": "a7FHkXaKgT4QWluJ"
},
{
"action": "activate",
"data": {
"entity": {
"id": "tagger:Reset_On",
"match": "all",
"scene": "_active",
"name": "<i class=\"fas fa-tag fa-sm\"></i> Reset_On"
},
"activate": "activate"
},
"id": "eqlPqOM4XMfe4opA"
},
{
"action": "activate",
"data": {
"entity": {
"id": "tagger:Reset_Off",
"match": "all",
"scene": "_active",
"name": "<i class=\"fas fa-tag fa-sm\"></i> Reset_Off"
},
"activate": "deactivate"
},
"id": "BKXBTSTwW3j8PxR3"
},
{
"action": "showhide",
"data": {
"entity": {
"id": "tagger:Reset_Show",
"match": "all",
"scene": "_active",
"name": "<i class=\"fas fa-tag fa-sm\"></i> Reset_Show"
},
"collection": "tokens",
"hidden": "show",
"fade": 0
},
"id": "uFknjDQYvtzZQP3C"
},
{
"action": "showhide",
"data": {
"entity": {
"id": "tagger:Reset_Hide",
"match": "all",
"scene": "_active",
"name": "<i class=\"fas fa-tag fa-sm\"></i> Reset_Hide"
},
"collection": "tokens",
"hidden": "hide",
"fade": 0
},
"id": "A4Icl3GuvZqdnKnd"
},
{
"action": "resethistory",
"data": {
"entity": {
"id": "tagger:Reset_history",
"match": "all",
"scene": "_active",
"name": "<i class=\"fas fa-tag fa-sm\"></i> Reset_history"
},
"token": {
"id": "previous",
"name": "Current tokens"
}
},
"id": "1k3QNMuY2E4LWOMA"
},
{
"action": "trigger",
"data": {
"entity": {
"id": "tagger:Reset_Trigger",
"match": "all",
"scene": "_active",
"name": "<i class=\"fas fa-tag fa-sm\"></i> Reset_Trigger"
},
"token": "",
"landing": "Reset",
"return": true
},
"id": "0sNvRfqQvw3HfN9D"
},
{
"action": "tileimage",
"data": {
"entity": {
"id": "tagger:Reset_Image",
"match": "all",
"scene": "_active",
"name": "<i class=\"fas fa-tag fa-sm\"></i> Reset_Image"
},
"select": "1",
"transition": "none",
"speed": 1,
"loop": 1
},
"id": "mZzjba8nCtyTS03V"
},
{
"action": "runbatch",
"id": "dLHeYuEOi9MhrT9T"
},
{
"action": "notification",
"data": {
"text": "{{scene.name}} has been reset.",
"type": "info",
"showto": "gm"
},
"id": "nlUseaokrfon5WWM"
}
],
"files": []
},
"exportSource": {
"world": "matt-test",
"system": "dnd5e",
"coreVersion": "10.291",
"systemVersion": "2.1.5"
}
},
"overhead": false,
"roof": false,
"occlusion": {
"mode": 1,
"alpha": 0,
"radius": null
},
"video": {
"loop": true,
"autoplay": true,
"volume": 0
},
"hidden": false,
"locked": false,
"id": "5IgNhs1BAvKhemKq",
"name": "Reset_Scene",
"visible": true,
"img": null,
"thumbnail": "modules/monks-active-tiles/img/cube.svg"
}
MATT 10.12
If you have module questions or concerns, please feel free to contact me on Discord. ironmonk88
This wiki is being maintained by crow_guard. If you have questions, want to see something added to the wiki, find a broken link or out-dated information, just message me and I'll fix it.
Or come over to Ironmonk's Discord channel. https://discord.gg/MStYmeRfn3
If you like Monk's mods and feel like being generous, stop by Monk's Patreon.
Not necessary but definitely appreciated.
If you find the wiki helpful and feel like being generous, stop by Crow's Ko-Fi.
Also not necessary but greatly appreciated.
Many of the assets shown in the tutorial images & GIFs are from https://www.forgotten-adventures.net/.
- Always HP
- Breaktime
- Enhanced Terrain Layer
- Monk's Active Tile Triggers
- Monk's Bloodsplats
- Monk's Chat Timer
- Monk's Combat Details
- Monk's Combat Marker
- Monk's Common Display
- Monk's Enhanced Journal
- Monk's Hotbar Expansion
- Monk's Little Details
- Monk's PF2E Encounter Aftermath
- Monk's Player Settings
- Monk's Scene Navigation
- Monk's Shops
- Monk's Sound Enhancements
- Monk's Tokenbar
- Monk's Wall Enhancement
- Multiple Document Selection