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Grass Field Simulation ( WIP )

A Grass Simulation Experiment written in Vulkan, based on - one of my previous project which was written in Three.js / GLSL

Intuition

Overall, so far with with the progress, this project is sort of a mini-replica of the original project. Why "sort of"? Because this implementation doesn't have a chunking / LOD system, but in some aspects it's similar like: hardware instancing and the wind mechanics. This project does get an extra little star point, because it allows use to replace a simple "grass strand" with texture of any "flower".

Hopefully, in the future this implementation supersedes the original project in terms of UI, Features and Algorithms, turning it into a full fledge "Lab" experiment.

Simulation

Here is a video of how the simulation currently looks like:

GrassFieldCompressed.mp4

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