A Grass Simulation Experiment written in Vulkan, based on - one of my previous project which was written in Three.js / GLSL
Overall, so far with with the progress, this project is sort of a mini-replica of the original project. Why "sort of"? Because this implementation doesn't have a chunking / LOD system, but in some aspects it's similar like: hardware instancing and the wind mechanics. This project does get an extra little star point, because it allows use to replace a simple "grass strand" with texture of any "flower".
Hopefully, in the future this implementation supersedes the original project in terms of UI, Features and Algorithms, turning it into a full fledge "Lab" experiment.
Here is a video of how the simulation currently looks like:
