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IX-Ray 1.6 Release 0.4

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@acidicMercury8 acidicMercury8 released this 07 Sep 13:00
· 4018 commits to default since this release

Modernized X-Ray based on X-Ray 1.6.02

Changelog

Common

  • Added basic editorconfig
  • Normalized line endings for the root files

Engine

  • Disabled use cases of MSAA_ATEST_DX10_1_NATIVE
  • Disabled r3_minmax_sm by default
  • Fixed crash when rendering volumetric fog on Direct3D 11
  • Fixed sequence of initialization of API videocards
  • Fixed screen resolution selection on missed user.ltx
  • Fixed engine closing from taskbar menu
  • Fixed displaying of transparent surfaces on HUD
  • Fixed sunshafts for different sun quality
  • Fixed transparent on static lightning
  • Fixed comparison resulting in endless creation of new objects on Direct3D 10+
  • Fixed camera glitches
  • Implemented ability to switch entry point to a specific version of Shader Model
  • Enabled teleport using demo_record
  • Enabled reload_dof on weapons reloading
  • Enabled EAX
  • Added support for capturing cube map and location map on Direct3D 10+
  • Added terrain mask support on static lighting
  • Added inventory for ransacking monsters
  • Added additional set_weather console command
  • Added additional read_sun_config console command
  • Added trees_amplitude option to weather settings
  • Set FPS limit on UI rendering
  • Increased range of near cascade

Resources

  • Normalized encoding of shaders
  • Fixed MSAA (redefinition of Texture2DMS)
  • Fixed dynamic wet surfaces
  • Fixed displaying of water foam
  • Fixed skycube displaying on water surface
  • Added shader to correct displaying of LODs when MSAA alphatest is enabled in classic Direct3D 10
  • Added hint for ransacking monsters
  • Implemented skyblend accumulation for sunshafts
  • Implemented fog accounting for water on Direct3D 9
  • Implemented light accounting for water foam
  • Overrided entry point in 3D Fluid shaders
  • Enabled water_soft shader for water_studen and water_ryaska

Full changelog: r0.3...r0.4