IX-Ray 1.6 Release 0.4
Pre-release
Pre-release
Modernized X-Ray based on X-Ray 1.6.02
Changelog
Common
- Added basic editorconfig
- Normalized line endings for the root files
Engine
- Disabled use cases of
MSAA_ATEST_DX10_1_NATIVE - Disabled
r3_minmax_smby default - Fixed crash when rendering volumetric fog on Direct3D 11
- Fixed sequence of initialization of API videocards
- Fixed screen resolution selection on missed
user.ltx - Fixed engine closing from taskbar menu
- Fixed displaying of transparent surfaces on HUD
- Fixed sunshafts for different sun quality
- Fixed transparent on static lightning
- Fixed comparison resulting in endless creation of new objects on Direct3D 10+
- Fixed camera glitches
- Implemented ability to switch entry point to a specific version of Shader Model
- Enabled teleport using
demo_record - Enabled
reload_dofon weapons reloading - Enabled EAX
- Added support for capturing cube map and location map on Direct3D 10+
- Added terrain mask support on static lighting
- Added inventory for ransacking monsters
- Added additional
set_weatherconsole command - Added additional
read_sun_configconsole command - Added
trees_amplitudeoption to weather settings - Set FPS limit on UI rendering
- Increased range of near cascade
Resources
- Normalized encoding of shaders
- Fixed MSAA (redefinition of
Texture2DMS) - Fixed dynamic wet surfaces
- Fixed displaying of water foam
- Fixed skycube displaying on water surface
- Added shader to correct displaying of LODs when MSAA alphatest is enabled in classic Direct3D 10
- Added hint for ransacking monsters
- Implemented skyblend accumulation for sunshafts
- Implemented fog accounting for water on Direct3D 9
- Implemented light accounting for water foam
- Overrided entry point in 3D Fluid shaders
- Enabled
water_softshader forwater_studenandwater_ryaska
Full changelog: r0.3...r0.4