FrameBuffer texture format is hardcoded to BGR8. Apparently this is a bug introduced in 3.4.
This is discussed in:
https://hub.jmonkeyengine.org/t/framebuffer-to-texture-alpha-not-working/44885
I think this requires some investigation. So I created this issue so that this doesn't get forgotten if it is just a thread in the forum.
FrameBuffer texture format is hardcoded to BGR8. Apparently this is a bug introduced in 3.4.
This is discussed in:
https://hub.jmonkeyengine.org/t/framebuffer-to-texture-alpha-not-working/44885
I think this requires some investigation. So I created this issue so that this doesn't get forgotten if it is just a thread in the forum.