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FrameBuffer texture format is hardcoded to BGR8 #1606

@tonihele

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@tonihele

FrameBuffer texture format is hardcoded to BGR8. Apparently this is a bug introduced in 3.4.

This is discussed in:
https://hub.jmonkeyengine.org/t/framebuffer-to-texture-alpha-not-working/44885

I think this requires some investigation. So I created this issue so that this doesn't get forgotten if it is just a thread in the forum.

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