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Using jogl and Offscreen leads to "No OpenGL context current on this thread" error #490

@davidbilge

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@davidbilge

When starting my App with Type.OffscreenSurface and a JOGL_ renderer, I get a No OpenGL context current on this thread error.

The problem seems to be that JoglOffscreenBuffer calls GLContext.getCurrentGL() in a new Thread and there is no GLContext attached to that thread.

This applies to 3.1.0-beta1.

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