When starting my App with Type.OffscreenSurface and a JOGL_ renderer, I get a No OpenGL context current on this thread error.
The problem seems to be that JoglOffscreenBuffer calls GLContext.getCurrentGL() in a new Thread and there is no GLContext attached to that thread.
This applies to 3.1.0-beta1.
When starting my App with
Type.OffscreenSurfaceand aJOGL_renderer, I get aNo OpenGL context current on this threaderror.The problem seems to be that
JoglOffscreenBuffercallsGLContext.getCurrentGL()in a new Thread and there is noGLContextattached to that thread.This applies to 3.1.0-beta1.