Fixes #1304 - Don't use mat3() constructor to keep compatibility with…#1318
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…tibility with GLSL110
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So now if fails with this: Edit: Sorry, nevermind, this is an old engine version... |
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Sorry, the https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/inverse.xhtml starts at GLSL140, which is 3.1 as well. Something for our GLSLCompat.glsllib? If so, I'll open an issue tomorrow. |
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See #1321 |
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Included in v3.3 branch at 9dfbcde . |
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… GLSL110
Since I am not shader savy, please check all the relevant things for me (e.g. is L146 even needed? does the index refer to the individual column/row?).
I could however confirm that it does compile on my Compat Profile.