Don't force non-srgb capable framebuffer in desktop backend#2824
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This pull request refactors OpenGL driver hints and window creation logic in LwjglWindow.java. It replaces configureAngleHints with configureOpenGLDriverHints, forces EGL on Linux when ANGLE is not used, and simplifies window creation by removing sRGB framebuffer fallback logic. A review comment suggests respecting the isX11PlatformPreferred() setting on Linux before forcing EGL to avoid breaking compatibility on older X11 systems.
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
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I verified this fix by using commit 4f26497 to run |
# Conflicts: # jme3-lwjgl3/src/main/java/com/jme3/system/lwjgl/LwjglWindow.java
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As reported here: #2823
When using OpenGL (instead of the default ANGLE_GLES) in the new desktop renderer backend, the window creation can fail.
This surfaced two issues:
The OpenGL path uses GLX instead of EGLThis PR fixes both.
(edit: EGL is not forced on X11, since gemini says some X11 platforms might not be compatible)
closes #2823