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Texture arrays as render targets, bugfix for shader nodes and new getter and setter in Light class#461

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Nehon merged 4 commits into
jMonkeyEngine:masterfrom
Perjin:shadow_renderer
Mar 31, 2016
Merged

Texture arrays as render targets, bugfix for shader nodes and new getter and setter in Light class#461
Nehon merged 4 commits into
jMonkeyEngine:masterfrom
Perjin:shadow_renderer

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@Perjin
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@Perjin Perjin commented Mar 30, 2016

These are necessary changes to implement improved shadow rendering.

Recreation of this pull request: old pull request for master branch instead of PBR branch.

Texture arrays can now be set as render targets for color and depth buffers.
Also fixed an issue with the shader node generation, when using array variables the multiplicity was missing.
Added getters and setters in the Light class for frustumCheckNeeded and intersectsFrustum, to be able to implement a custom light filter.

Forum: http://hub.jmonkeyengine.org/t/improved-shadow-renderer/33496/50

@shadowislord
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Looks good to me
@Nehon
If you think the shader node changes are fine I think we should merge this.

@Nehon Nehon merged commit cb2901c into jMonkeyEngine:master Mar 31, 2016
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3 participants