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Description
Bomb entity can be added to game in order to blow a radius and player can't pass too close to it. if so player dies. Bombs can be introduced by an integer like "5" and subtract every frame and eventually go off when reached "0" and in the meanwhile if player was too close (1 cell away for example) he/she dies.
(just trying to find a better use of function "hit_with_margin" added in PR #10 & #21 )
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