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Raptor Engine (Temporary Name)

This is a WIP generic game engine with a component based entity system.  While it is being written for use with a fantasy RPG it'll be designed in a way that the core engine can be used for any type of game.

Planned Engine Features:
State Machine Based
Event System
Component Based Entity System
OpenGL - Irrlicht
Bullet Physics
LUA scripting

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This is my start on a game engine. It's target goal is a fantasy RPG but it is being designed in a way that'll let it be used for almost any kind of game.

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