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A graphics engine made in my spare time. Features dynamic lighting through deferred shading, shadow mapping – allowing shadows to be cast from different light sources – and full 360 degree reflections using a parabolic surface algorithm.

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Graphics Engine

A graphics engine made in my spare time. Features dynamic lighting through deferred shading, shadow mapping – allowing shadows to be cast from different light sources – and full 360 degree reflections using a parabolic surface algorithm.

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A graphics engine made in my spare time. Features dynamic lighting through deferred shading, shadow mapping – allowing shadows to be cast from different light sources – and full 360 degree reflections using a parabolic surface algorithm.

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