Added
- 3 new skills (48 → 51):
ability-system— core gameplay systems: ability definition/cost/cooldown/cast lifecycle, buff/debuff stacks, stat-modifier pipeline, gameplay tags and conditions, HUD binding patterns. Pattern X with 3 references (stat-modifiers,tags-and-conditions,ui-binding); full C# parity throughout.limboai(Third-Party Addons) — LimboAI v1.7.1 behavior tree + hierarchical state machine:BTTaskauthoring, BT runner setup, HSM state definitions and transitions, C++ GDExtension install, C# via module build. Reference:hsm.md.beehave(Third-Party Addons) — Beehave v2.9.2 pure-GDScript behavior tree:BeehaveTreesetup, action/condition node authoring, composite nodes, selector/sequence semantics, custom node extension. Reference:custom-nodes.md. GDScript-only by design (Beehave ships no C# API).
- New Third-Party Addons README category — first community-addon coverage in the repository; addon skills pin the addon version and install source.
- Antigravity added as a 6th supported platform:
references/antigravity-tools.mdtool mapping added tousing-godot-prompter; bootstrap wiring in README and CLAUDE.md. Format verified; runtime install pending (no live Antigravity binary on the release machine).
Changed
- Cross-ref wiring:
ability-systemback-linked fromcomponent-system,event-bus,hud-system,resource-pattern,state-machine;limboaiandbeehavelinked fromai-navigationandstate-machine(and cross-linked to each other);ability-systemlinked fromlimboai. - Light agent edits:
godot-game-architectandgodot-game-devrouting notes extended to cover the new ability-system and third-party addon skills.
Release notes: 3 new skills (48 → 51); first Third-Party Addons category in the repo. All addon content grounded against official LimboAI and Beehave repositories (cloned, version-pinned); see
docs/superpowers/notes/2026-06-17-limboai-research.mdanddocs/superpowers/notes/2026-06-17-beehave-research.md. Validator baseline at release: 0 errors, 13 warnings (10 pre-existingcsharp-parity-accepted+ 3 newcsharp-parity-acceptedfrombeehavebeing GDScript-only, now allowlisted; 0 token-budget). Every SKILL.md ≤ 16 KB. 51 skills. Repo-wide minimum stays at Godot 4.3+.