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@github-actions github-actions released this 17 Jun 19:57
· 2 commits to master since this release
62832b1

Added

  • 3 new skills (48 → 51):
    • ability-system — core gameplay systems: ability definition/cost/cooldown/cast lifecycle, buff/debuff stacks, stat-modifier pipeline, gameplay tags and conditions, HUD binding patterns. Pattern X with 3 references (stat-modifiers, tags-and-conditions, ui-binding); full C# parity throughout.
    • limboai (Third-Party Addons) — LimboAI v1.7.1 behavior tree + hierarchical state machine: BTTask authoring, BT runner setup, HSM state definitions and transitions, C++ GDExtension install, C# via module build. Reference: hsm.md.
    • beehave (Third-Party Addons) — Beehave v2.9.2 pure-GDScript behavior tree: BeehaveTree setup, action/condition node authoring, composite nodes, selector/sequence semantics, custom node extension. Reference: custom-nodes.md. GDScript-only by design (Beehave ships no C# API).
  • New Third-Party Addons README category — first community-addon coverage in the repository; addon skills pin the addon version and install source.
  • Antigravity added as a 6th supported platform: references/antigravity-tools.md tool mapping added to using-godot-prompter; bootstrap wiring in README and CLAUDE.md. Format verified; runtime install pending (no live Antigravity binary on the release machine).

Changed

  • Cross-ref wiring: ability-system back-linked from component-system, event-bus, hud-system, resource-pattern, state-machine; limboai and beehave linked from ai-navigation and state-machine (and cross-linked to each other); ability-system linked from limboai.
  • Light agent edits: godot-game-architect and godot-game-dev routing notes extended to cover the new ability-system and third-party addon skills.

Release notes: 3 new skills (48 → 51); first Third-Party Addons category in the repo. All addon content grounded against official LimboAI and Beehave repositories (cloned, version-pinned); see docs/superpowers/notes/2026-06-17-limboai-research.md and docs/superpowers/notes/2026-06-17-beehave-research.md. Validator baseline at release: 0 errors, 13 warnings (10 pre-existing csharp-parity-accepted + 3 new csharp-parity-accepted from beehave being GDScript-only, now allowlisted; 0 token-budget). Every SKILL.md ≤ 16 KB. 51 skills. Repo-wide minimum stays at Godot 4.3+.