Changed
- Godot 4.7 alignment pass across the skill library, replaying the v1.5.0 method: verified per-skill delta inventory (
docs/superpowers/notes/2026-07-05-godot-4.7-deltas.md) applied as annotated additive sections and behavior-change warnings — 90 applied rows across 26 skills. Per-skill highlights:physics-system— one-way collision direction (CollisionShape2D.one_way_collision_direction,PhysicsServer2Dparam); Jolt behavior-change warnings (SoftBody3D mass/stiffness reinterpretation, WorldBoundaryShape3D plane sign flip, Area3D↔SoftBody3D overlaps)animation-system— BlendSpacesync_modeenum migration warning, named blend points, ping-pong sprite playback (SpriteFrames.LoopMode),LookAtModifier3D.relativedefault-flip warningtween-animation—Tween.has_tweeners()guard for lazily built tweensinput-handling—VirtualJoysticknode, joypad motion sensors (accelerometer/gyroscope + calibration), vibration capability checks,DEVICE_ID_MOUSE/DEVICE_ID_KEYBOARDwarning,ignore_joypad_on_unfocused_applicationsetting,JOY_BUTTON_MISC2–6audio-system—area_maskdefault change warning (Area bus overrides),AudioStreamInteractive.TRANSITION_TO_TIME_PREVIOUS_POSITIONgdscript-advanced/gdscript-patterns— packed-array per-element setter and typed-return inheritance warnings, newCONFUSABLE_TEMPORARY_MODIFICATIONwarning,type_exists()deprecationparticles-vfx— inherit-emitter-scale flag, per-axis 3D scale/rotation, orientation rework (TRANSFORM_ALIGN_LOCAL_BILLBOARD, rotation velocity over lifetime), sub-frame particle seeking, subemitter velocity-inheritance fix warningxr-development— user presence signal (XR_EXT_user_presence), composition layer eye visibility, spatial anchornextparam, foveation default changesmobile-development— Java interface proxies from GDScript (JavaClassWrapper.create_proxy/create_sam_callback), Android picture-in-picture,orientation_changedsignal, VirtualJoystick cross-ref, native file picker on all devices, Gradle build no longer experimental, OBB expansion-file removal warninggodot-ui—AccessibilityServersplit warning (C#-breaking),custom_maximum_size, Control offset transform (layout-safe UI juice),_get_cursor_shape()virtual, PopupMenu search bar, conic gradients, AtlasTexture tiling, RichTextLabel image-sizing rework warning,all_tabs_in_frontdeprecationresponsive-ui/godot-project-setup— new-project stretch defaults nowcanvas_items/expand3d-essentials— AreaLight3D, GridMap octant queries, CSG autosmooth, HDR output setting, volumetric fog blending androughness_layersdefault warnings; Vulkan raytracing noted as experimental2d-essentials— antialiased-line feather removal warning; DrawableTexture2D noted as experimentalshader-basics—in_shadow_pass/specular_amountvisual shader inputs,LinearToSRGBHDR clamp warning,textureQueryLod()fragment-only compile error warningaddon-development— unsaved-state and script-editor control APIs,EditorInspector.create_default_inspector(), inspector-property context-menu slot,_can_commit_handle_on_click()gizmo virtualcsharp-godot— 4.7 C# binary/source compatibility-break table warning,EnableGodotDotNetPreviewopt-in for the Godot.NET preview bindingsgdextension—Object.is_class(StringName)signature warning, refcount-aware init entry points,object_cast_todeprecation, godot-headers relocation, TextServer-as-GDExtension removallocalization—_customize_strings()POT virtual,OptimizedTranslation.generate()bool return,Control.translation_context, accessibility-string POT extractionassets-pipeline— Mesh/MeshLibrary scene import types,GLTFDocument.ImportFlags,EditorSceneFormatImporterconstants-moved warning, font-hinting import default warning, DDS R8/R8G8export-pipeline— Android patch PCKs, SparsePCK index encryption,PCKPacker.add_file_from_buffer(), stalerunnable=preset text fixedmath-essentials—Basis.is_orthonormal()multithreading— threaded resource loading reliability fixes; pre-4.7 deadlock caveats droppedai-navigation—map_get_closest_point_normal()now-normalized warningsave-load—JSON.stringify()empty-dictionary compaction warning
- Pattern X relocations to keep every SKILL.md within the 16 KB budget created 16 new reference files this release (physics-system ×4, animation-system ×3, input-handling ×2, plus 3d-essentials, ai-navigation, assets-pipeline, localization, particles-vfx, shader-basics, xr-development).
- Stale pre-4.7 notes corrected: "Godot 4.6 is in beta" caveats removed from
physics-system§8 (Jolt) andlocalization/references/csv-plural-context.md— 4.6 has long been stable and 4.7 is out. - README and agent routing text updated for 4.7.
Release notes: Alignment release — no new skills (51 total). Repo-wide minimum stays at Godot 4.3+; all 4.7 content is additive and annotated
(Godot 4.7+). Experimental 4.7 subsystems (Vulkan raytracing, DrawableTexture2D) are mention-only. Validator baseline: 0 errors, 13 warnings (pre-existingcsharp-parity-accepted). Every SKILL.md ≤ 16 KB.