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Dual Grid Tilemap System For Godot In GDScript

A converted version of jess::codes' C# dual grid system repo into native GDScript.

Using a dual grid system has the following advantages:

  • Only 16 (or 6) tiles are required in the tileset
  • The tiles have perfectly rounded corners
  • The tiles align to the world grid

Dual grid image by Oskar Stålberg

References

If you have any feedback, feel free to contact me at glitchedinorbit[at]gmail.com

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Dual grid tilemap system converted from jess::codes' C# repo into native GDScript

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  • GDScript 100.0%