class JoseAK {
public:
std::string role = "Creative Developer & Game/Interactive Systems Engineer";
std::string degree = "MSc Computer Science — University of Hull";
int years = 4; // years of production experience
std::vector<std::string> focus = {
"Multiplayer Game Development",
"Real-Time 3D Graphics & Rendering",
"AI Systems",
"Simulation & Networking",
"XR Experiences (VR/AR)",
"Embedded Systems & IoT Hardware"
};
};I've worked on games, simulations, XR apps, and some hardware along the way. I just tend to build whatever I find interesting at the time.
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C++ · GOAP · AI Systems Modular, reusable NPC behaviour toolkit using Goal-Oriented Action Planning (GOAP). Designed for plug-in simplicity, runtime flexibility, and believable agent behaviour in game and simulation environments. MSc Dissertation — University of Hull |
C++ · DirectX 11 · UDP · Winsock2 Real-time networked physics engine with rigid body dynamics, impulse-based collision response, and UDP peer-to-peer synchronisation. Semi-implicit Euler integration with ID parity ownership across 5 demo scenarios. |
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Unity · C# · .NET · AssetBundles Led development of a full multiplayer gaming platform including 8 Ball Pool, Chess, Hold'em Poker, and more. Built native Android library for AssetBundle game delivery, with game backends featuring state sync and server tick. Lead Developer — UFO Games Pvt Ltd (2022–24) |
Unity · C# · RTS · Multiplayer Medieval real-time strategy game where two players share one kingdom — King commands armies, Queen manages economy. A shared Bond Meter unlocks co-op abilities. Supports solo, local co-op, and online play. Personal Project — In Development |
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Unity · AR Foundation · Mirror Networking Multi-device networked VR experience for local play, and an AR magazine app featuring augmented video overlays with interactive mini-games and custom multi-touch gesture controls. R&D — Parcus Interactive (2020–21) |
MATLAB · Photogrammetry · SfM · IoT Custom-built drone with MATLAB-based 3D elevation mapping using photogrammetry and Structure from Motion (SfM). Final Year Engineering Project. KTU — Final Year Project (2020) |
📄 Also co-authored an academic paper on hybrid ray tracing pipelines, BVH structures, NVIDIA RTX, and real-time denoising in modern game engines.
- Visible Light Communication Device — LED-based optical data transmission using Arduino & LDR
- 8-bit Computer — Ben Eater-inspired, Von Neumann architecture, built from scratch with digital logic
- Custom-built Drone — Used for aerial photogrammetry & SfM elevation mapping
- iOT System — ESP32 based system to control devices