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  • University of Hull
  • Hull
  • 13:56 (UTC -12:00)

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jantonyk/README.md
Typing SVG

Portfolio LinkedIn Email


> about_me.exe

class JoseAK {
public:
    std::string role     = "Creative Developer & Game/Interactive Systems Engineer";
    std::string degree   = "MSc Computer Science — University of Hull";
    int         years    = 4;  // years of production experience

    std::vector<std::string> focus = {
        "Multiplayer Game Development",
        "Real-Time 3D Graphics & Rendering",
        "AI Systems",
        "Simulation & Networking",
        "XR Experiences (VR/AR)",
        "Embedded Systems & IoT Hardware"
    };

};

I've worked on games, simulations, XR apps, and some hardware along the way. I just tend to build whatever I find interesting at the time.


> tech_stack --list-all

🎮 Game Dev & Rendering

C++ C# Unity DirectX 11 GLSL Blender

🌐 Backend & Networking

.NET UDP/TCP Mirror Networking JavaScript Three.js

🥽 XR & Immersive

AR Foundation VR Mixed Reality

🔧 Hardware & Embedded

Arduino ESP32 Raspberry Pi MATLAB


> projects --featured

🤖 NPC Agent Engine

C++ · GOAP · AI Systems

Modular, reusable NPC behaviour toolkit using Goal-Oriented Action Planning (GOAP). Designed for plug-in simplicity, runtime flexibility, and believable agent behaviour in game and simulation environments.

MSc Dissertation — University of Hull

🌐 Networked Physics Simulation

C++ · DirectX 11 · UDP · Winsock2

Real-time networked physics engine with rigid body dynamics, impulse-based collision response, and UDP peer-to-peer synchronisation. Semi-implicit Euler integration with ID parity ownership across 5 demo scenarios.

🎮 Multiplayer Games Platform

Unity · C# · .NET · AssetBundles

Led development of a full multiplayer gaming platform including 8 Ball Pool, Chess, Hold'em Poker, and more. Built native Android library for AssetBundle game delivery, with game backends featuring state sync and server tick.

Lead Developer — UFO Games Pvt Ltd (2022–24)

🏰 Duo Dynasty (WIP)

Unity · C# · RTS · Multiplayer

Medieval real-time strategy game where two players share one kingdom — King commands armies, Queen manages economy. A shared Bond Meter unlocks co-op abilities. Supports solo, local co-op, and online play.

Personal Project — In Development

🥽 VR & AR Experiences

Unity · AR Foundation · Mirror Networking

Multi-device networked VR experience for local play, and an AR magazine app featuring augmented video overlays with interactive mini-games and custom multi-touch gesture controls.

R&D — Parcus Interactive (2020–21)

🔭 Drone Elevation Mapping

MATLAB · Photogrammetry · SfM · IoT

Custom-built drone with MATLAB-based 3D elevation mapping using photogrammetry and Structure from Motion (SfM). Final Year Engineering Project.

KTU — Final Year Project (2020)

📄 Also co-authored an academic paper on hybrid ray tracing pipelines, BVH structures, NVIDIA RTX, and real-time denoising in modern game engines.


> hardware_lab

  • Visible Light Communication Device — LED-based optical data transmission using Arduino & LDR
  • 8-bit Computer — Ben Eater-inspired, Von Neumann architecture, built from scratch with digital logic
  • Custom-built Drone — Used for aerial photogrammetry & SfM elevation mapping
  • iOT System — ESP32 based system to control devices

Let's build something together.

Portfolio   LinkedIn   Email

Open to roles in game dev · creative tech · XR · software engineering · research

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