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81 changes: 81 additions & 0 deletions assignments/lambda-classes.js
Original file line number Diff line number Diff line change
@@ -1 +1,82 @@
// CODE here for your Lambda Classes

class Person {
constructor(attributes) {
this.name = attributes.name;
this.age = attributes.age;
this.location = attributes.location;
}

speak() {
return `Hello, my name is ${this.name}, I am from ${this.location}.`
}
}

class Instructor extends Person {
constructor(attributes) {
super(attributes);
this.specialty = attributes.specialty;
this.favLanguage = attributes.favLanguage;
this.catchPhrase = attributes.catchPhrase;
}

demo() {
const subject = 'JavaScript';
return `Today we are learning about ${this.subject}.`
}

grade() {
const studentname = 'Jashele Tillman';
return `${this.studentname} receives a perfect score on ${this.subject}.`
}
}


class Student extends Person {
constructor(attributes) {
super(attributes);
this.previousbackground = attributes.previousbackground;
this.className = attributes.className;
this.favSubjects = attributes.favSubjects;
}

listsSubjects() {
return `${this.favSubjects}`;
}

PRAssignments() {
return `${this.studentname} has submitted a PR for ${this.subject}.`
}

sprintChallenge() {
return `${this.studentname} has begun sprint challenge on ${this.subject}.`
}

}

class ProjectManager extends Person {
constructor(attributes) {
super(attributes);
this.gradClassName = attributes.gradClassName;
this.favInstructor = attributes.favInstructor;
}

standUp(channel) {
return `${this.name} announces to ${channel}, @channel standby times!`;
}
debugsCode() {
return `${this.name} debugs ${this.studentname} code on ${this.subject}.`;
}
}

const Jashele = new Student ({
name: 'Jashele',
age: 100,
location: 'Earth',
previousbackground: 'Panda',
className: 'Web PT 7',
favSubjects: ['User Interface']
})

console.log(Jashele);

194 changes: 194 additions & 0 deletions assignments/prototype-refactor.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,3 +7,197 @@ Prototype Refactor
2. Your goal is to refactor all of this code to use ES6 Classes. The console.log() statements should still return what is expected of them.

*/




/*
Object oriented design is commonly used in video games. For this part of the assignment you will be implementing several constructor functions with their correct inheritance hierarchy.

In this file you will be creating three constructor functions: GameObject, CharacterStats, Humanoid.

At the bottom of this file are 3 objects that all end up inheriting from Humanoid. Use the objects at the bottom of the page to test your constructor functions.

Each constructor function has unique properties and methods that are defined in their block comments below:
*/


// Notes:
// GameObject -> CharacterStats -> Humanoid




// === GameObject ===

// function GameObject(GameObj) {
// this.createdAt = GameObj.createdAt;
// this.name = GameObj.name;
// this.dimensions = GameObj.dimensions; // (These represent the character's size in the video game)
// };


// GameObject Object Refactored:

class GameObject {
constructor(GameObj){
this.createdAt = GameObj.createdAt;
this.name = GameObj.name;
this.dimensions = GameObj.dimensions;
}



// GameObject.prototype.destroy = function() {
// return `${this.name} was removed from the game.`; // prototype method that returns: `${this.name} was removed from the game.`
// }



// Prototype Refactored:
destroy() {
return `${this.name} was removed from the game.`;
}
}




// === CharacterStats ===

// function CharacterStats(charAttrs) {
// GameObject.call(this, charAttrs);
// this.healthPoints = charAttrs.healthPoints;
// };



// CharacterStats Refactored:

class CharacterStats extends GameObject {
constructor(charAttrs){
super(charAttrs);
this.healthPoints = charAttrs.healthPoints;
}



// CharacterStats.prototype = Object.create(GameObject.prototype);

// CharacterStats.prototype.takeDamage = function () {
// return `${this.name} took damage`;
// }



// CharacterStats Prototype Refactored:

takeDamage(){
return `${this.name} took damage`;
}
}





// === Humanoid (Having an appearance or character resembling that of a human.) ===

// function Humanoid(HumanoidAttr) {
// CharacterStats.call(this, HumanoidAttr);
// this.team = HumanoidAttr.team;
// this.weapons = HumanoidAttr.weapons;
// this.language = HumanoidAttr.language;
// };



// Humanoid Refactored:

class Humanoid extends CharacterStats {
constructor(HumanoidAttr) {
super(HumanoidAttr);
this.team = HumanoidAttr.team;
this.weapons = HumanoidAttr.weapons;
this.language = HumanoidAttr.language;
}


// Humanoid.prototype = Object.create(CharacterStats.prototype);
// should inherit takeDamage() from CharacterStats


// Humanoid.prototype.greet = function() {
// return `${this.name} offers a greeting in ${this.language}.`
// // prototype method -> returns the string '<object name> offers a greeting in <object language>.'
// }

// Humanoid Prototype Refactor:

greet(){
return `${this.name} offers a greeting in ${this.language}.`
}
}



/*
* Inheritance chain: GameObject -> CharacterStats -> Humanoid
* Instances of Humanoid should have all of the same properties as CharacterStats and GameObject.
* Instances of CharacterStats should have all of the same properties as GameObject.
*/

// Test you work by un-commenting these 3 objects and the list of console logs below:



const mage = new Humanoid({
createdAt: new Date(),
dimensions: {length: 2, width: 1, height: 1, },
healthPoints: 5,
name: 'Bruce',
team: 'Mage Guild',
weapons: ['Staff of Shamalama',],
language: 'Common Tongue',
});



const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {length: 2, width: 2, height: 2, },
healthPoints: 15,
name: 'Sir Mustachio',
team: 'The Round Table',
weapons: ['Giant Sword', 'Shield',],
language: 'Common Tongue',
});


const archer = new Humanoid({
createdAt: new Date(),
dimensions: {length: 1, width: 2, height: 4, },
healthPoints: 10,
name: 'Lilith',
team: 'Forest Kingdom',
weapons: ['Bow', 'Dagger', ],
language: 'Elvish',
});


console.log(mage.createdAt); // Today's date
console.log(archer.dimensions); // { length: 1, width: 2, height: 4 }
console.log(swordsman.healthPoints); // 15
console.log(mage.name); // Bruce
console.log(swordsman.team); // The Round Table
console.log(mage.weapons); // Staff of Shamalama
console.log(archer.language); // Elvish
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.


// Stretch task:
// * Create Villain and Hero constructor functions that inherit from the Humanoid constructor function.
// * Give the Hero and Villains different methods that could be used to remove health points from objects which could result in destruction if health gets to 0 or drops below 0;
// * Create two new objects, one a villain and one a hero and fight it out with methods!