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Merge pull request #2598 from joaquinelio/patch-7
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1 change: 1 addition & 0 deletions .gitignore
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122 changes: 122 additions & 0 deletions 1-js/01-getting-started/1-intro/article.md
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# An Introduction to JavaScript

Let's see what's so special about JavaScript, what we can achieve with it, and what other technologies play well with it.

## What is JavaScript?

*JavaScript* was initially created to "make web pages alive".

The programs in this language are called *scripts*. They can be written right in a web page's HTML and run automatically as the page loads.

Scripts are provided and executed as plain text. They don't need special preparation or compilation to run.

In this aspect, JavaScript is very different from another language called [Java](https://en.wikipedia.org/wiki/Java_(programming_language)).

```smart header="Why is it called <u>Java</u>Script?"
When JavaScript was created, it initially had another name: "LiveScript". But Java was very popular at that time, so it was decided that positioning a new language as a "younger brother" of Java would help.

But as it evolved, JavaScript became a fully independent language with its own specification called [ECMAScript](http://en.wikipedia.org/wiki/ECMAScript), and now it has no relation to Java at all.
```

Today, JavaScript can execute not only in the browser, but also on the server, or actually on any device that has a special program called [the JavaScript engine](https://en.wikipedia.org/wiki/JavaScript_engine).

The browser has an embedded engine sometimes called a "JavaScript virtual machine".

Different engines have different "codenames". For example:

- [V8](https://en.wikipedia.org/wiki/V8_(JavaScript_engine)) -- in Chrome, Opera and Edge.
- [SpiderMonkey](https://en.wikipedia.org/wiki/SpiderMonkey) -- in Firefox.
- ...There are other codenames like "Chakra" for IE, "JavaScriptCore", "Nitro" and "SquirrelFish" for Safari, etc.

The terms above are good to remember because they are used in developer articles on the internet. We'll use them too. For instance, if "a feature X is supported by V8", then it probably works in Chrome, Opera and Edge.

```smart header="How do engines work?"

Engines are complicated. But the basics are easy.

1. The engine (embedded if it's a browser) reads ("parses") the script.
2. Then it converts ("compiles") the script to the machine language.
3. And then the machine code runs, pretty fast.

The engine applies optimizations at each step of the process. It even watches the compiled script as it runs, analyzes the data that flows through it, and further optimizes the machine code based on that knowledge.
```

## What can in-browser JavaScript do?

Modern JavaScript is a "safe" programming language. It does not provide low-level access to memory or CPU, because it was initially created for browsers which do not require it.

JavaScript's capabilities greatly depend on the environment it's running in. For instance, [Node.js](https://wikipedia.org/wiki/Node.js) supports functions that allow JavaScript to read/write arbitrary files, perform network requests, etc.

In-browser JavaScript can do everything related to webpage manipulation, interaction with the user, and the webserver.

For instance, in-browser JavaScript is able to:

- Add new HTML to the page, change the existing content, modify styles.
- React to user actions, run on mouse clicks, pointer movements, key presses.
- Send requests over the network to remote servers, download and upload files (so-called [AJAX](https://en.wikipedia.org/wiki/Ajax_(programming)) and [COMET](https://en.wikipedia.org/wiki/Comet_(programming)) technologies).
- Get and set cookies, ask questions to the visitor, show messages.
- Remember the data on the client-side ("local storage").

## What CAN'T in-browser JavaScript do?

JavaScript's abilities in the browser are limited for the sake of a user's safety. The aim is to prevent an evil webpage from accessing private information or harming the user's data.

Examples of such restrictions include:

- JavaScript on a webpage may not read/write arbitrary files on the hard disk, copy them or execute programs. It has no direct access to OS functions.

Modern browsers allow it to work with files, but the access is limited and only provided if the user does certain actions, like "dropping" a file into a browser window or selecting it via an `<input>` tag.

There are ways to interact with camera/microphone and other devices, but they require a user's explicit permission. So a JavaScript-enabled page may not sneakily enable a web-camera, observe the surroundings and send the information to the [NSA](https://en.wikipedia.org/wiki/National_Security_Agency).
- Different tabs/windows generally do not know about each other. Sometimes they do, for example when one window uses JavaScript to open the other one. But even in this case, JavaScript from one page may not access the other if they come from different sites (from a different domain, protocol or port).

This is called the "Same Origin Policy". To work around that, *both pages* must agree for data exchange and contain a special JavaScript code that handles it. We'll cover that in the tutorial.

This limitation is, again, for the user's safety. A page from `http://anysite.com` which a user has opened must not be able to access another browser tab with the URL `http://gmail.com` and steal information from there.
- JavaScript can easily communicate over the net to the server where the current page came from. But its ability to receive data from other sites/domains is crippled. Though possible, it requires explicit agreement (expressed in HTTP headers) from the remote side. Once again, that's a safety limitation.

![](limitations.svg)

Such limits do not exist if JavaScript is used outside of the browser, for example on a server. Modern browsers also allow plugin/extensions which may ask for extended permissions.

## What makes JavaScript unique?

There are at least *three* great things about JavaScript:

```compare
+ Full integration with HTML/CSS.
+ Simple things are done simply.
+ Supported by all major browsers and enabled by default.
```
JavaScript is the only browser technology that combines these three things.

That's what makes JavaScript unique. That's why it's the most widespread tool for creating browser interfaces.

That said, JavaScript also allows to create servers, mobile applications, etc.

## Languages "over" JavaScript

The syntax of JavaScript does not suit everyone's needs. Different people want different features.

That's to be expected, because projects and requirements are different for everyone.

So recently a plethora of new languages appeared, which are *transpiled* (converted) to JavaScript before they run in the browser.

Modern tools make the transpilation very fast and transparent, actually allowing developers to code in another language and auto-converting it "under the hood".

Examples of such languages:

- [CoffeeScript](http://coffeescript.org/) is a "syntactic sugar" for JavaScript. It introduces shorter syntax, allowing us to write clearer and more precise code. Usually, Ruby devs like it.
- [TypeScript](http://www.typescriptlang.org/) is concentrated on adding "strict data typing" to simplify the development and support of complex systems. It is developed by Microsoft.
- [Flow](http://flow.org/) also adds data typing, but in a different way. Developed by Facebook.
- [Dart](https://www.dartlang.org/) is a standalone language that has its own engine that runs in non-browser environments (like mobile apps), but also can be transpiled to JavaScript. Developed by Google.
- [Brython](https://brython.info/) is a Python transpiler to JavaScript that enables the writing of applications in pure Python without JavaScript.
- [Kotlin](https://kotlinlang.org/docs/reference/js-overview.html) is a modern, concise and safe programming language that can target the browser or Node.

There are more. Of course, even if we use one of transpiled languages, we should also know JavaScript to really understand what we're doing.

## Summary

- JavaScript was initially created as a browser-only language, but it is now used in many other environments as well.
- Today, JavaScript has a unique position as the most widely-adopted browser language, fully integrated with HTML/CSS.
- There are many languages that get "transpiled" to JavaScript and provide certain features. It is recommended to take a look at them, at least briefly, after mastering JavaScript.
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# Manuals and specifications

This book is a *tutorial*. It aims to help you gradually learn the language. But once you're familiar with the basics, you'll need other sources.

## Specification

[The ECMA-262 specification](https://www.ecma-international.org/publications/standards/Ecma-262.htm) contains the most in-depth, detailed and formalized information about JavaScript. It defines the language.

But being that formalized, it's difficult to understand at first. So if you need the most trustworthy source of information about the language details, the specification is the right place. But it's not for everyday use.

A new specification version is released every year. In-between these releases, the latest specification draft is at <https://tc39.es/ecma262/>.

To read about new bleeding-edge features, including those that are "almost standard" (so-called "stage 3"), see proposals at <https://github.com/tc39/proposals>.

Also, if you're developing for the browser, then there are other specifications covered in the [second part](info:browser-environment) of the tutorial.

## Manuals

- **MDN (Mozilla) JavaScript Reference** is the main manual with examples and other information. It's great to get in-depth information about individual language functions, methods etc.

One can find it at <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference>.

Although, it's often best to use an internet search instead. Just use "MDN [term]" in the query, e.g. <https://google.com/search?q=MDN+parseInt> to search for `parseInt` function.

## Compatibility tables

JavaScript is a developing language, new features get added regularly.

To see their support among browser-based and other engines, see:

- <http://caniuse.com> - per-feature tables of support, e.g. to see which engines support modern cryptography functions: <http://caniuse.com/#feat=cryptography>.
- <https://kangax.github.io/compat-table> - a table with language features and engines that support those or don't support.

All these resources are useful in real-life development, as they contain valuable information about language details, their support etc.

Please remember them (or this page) for the cases when you need in-depth information about a particular feature.
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# Code editors

A code editor is the place where programmers spend most of their time.

There are two main types of code editors: IDEs and lightweight editors. Many people use one tool of each type.

## IDE

The term [IDE](https://en.wikipedia.org/wiki/Integrated_development_environment) (Integrated Development Environment) refers to a powerful editor with many features that usually operates on a "whole project." As the name suggests, it's not just an editor, but a full-scale "development environment."

An IDE loads the project (which can be many files), allows navigation between files, provides autocompletion based on the whole project (not just the open file), and integrates with a version management system (like [git](https://git-scm.com/)), a testing environment, and other "project-level" stuff.

If you haven't selected an IDE yet, consider the following options:

- [Visual Studio Code](https://code.visualstudio.com/) (cross-platform, free).
- [WebStorm](http://www.jetbrains.com/webstorm/) (cross-platform, paid).

For Windows, there's also "Visual Studio", not to be confused with "Visual Studio Code". "Visual Studio" is a paid and mighty Windows-only editor, well-suited for the .NET platform. It's also good at JavaScript. There's also a free version [Visual Studio Community](https://www.visualstudio.com/vs/community/).

Many IDEs are paid, but have a trial period. Their cost is usually negligible compared to a qualified developer's salary, so just choose the best one for you.

## Lightweight editors

"Lightweight editors" are not as powerful as IDEs, but they're fast, elegant and simple.

They are mainly used to open and edit a file instantly.

The main difference between a "lightweight editor" and an "IDE" is that an IDE works on a project-level, so it loads much more data on start, analyzes the project structure if needed and so on. A lightweight editor is much faster if we need only one file.

In practice, lightweight editors may have a lot of plugins including directory-level syntax analyzers and autocompleters, so there's no strict border between a lightweight editor and an IDE.

The following options deserve your attention:

- [Atom](https://atom.io/) (cross-platform, free).
- [Sublime Text](http://www.sublimetext.com) (cross-platform, shareware).
- [Notepad++](https://notepad-plus-plus.org/) (Windows, free).
- [Vim](http://www.vim.org/) and [Emacs](https://www.gnu.org/software/emacs/) are also cool if you know how to use them.

## Let's not argue

The editors in the lists above are those that either I or my friends whom I consider good developers have been using for a long time and are happy with.

There are other great editors in our big world. Please choose the one you like the most.

The choice of an editor, like any other tool, is individual and depends on your projects, habits, and personal preferences.
4 changes: 2 additions & 2 deletions 1-js/02-first-steps/01-hello-world/article.md
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Expand Up @@ -9,7 +9,7 @@ So first, let's see how we attach a script to a webpage. For server-side environ

## The "script" tag

JavaScript programs can be inserted into any part of an HTML document with the help of the `<script>` tag.
JavaScript programs can be inserted almost anywhere into an HTML document using the `<script>` tag.

For instance:

Expand Down Expand Up @@ -73,7 +73,7 @@ Script files are attached to HTML with the `src` attribute:
<script src="/path/to/script.js"></script>
```

Here, `/path/to/script.js` is an absolute path to the script from the site root. One can also provide a relative path from the current page. For instance, `src="script.js"` would mean a file `"script.js"` in the current folder.
Here, `/path/to/script.js` is an absolute path to the script from the site root. One can also provide a relative path from the current page. For instance, `src="script.js"`, just like `src="./script.js"`, would mean a file `"script.js"` in the current folder.

We can give a full URL as well. For instance:

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Expand Up @@ -46,7 +46,7 @@ alert(3 +
+ 2);
```

The code outputs `6` because JavaScript does not insert semicolons here. It is intuitively obvious that if the line ends with a plus `"+"`, then it is an "incomplete expression", so the semicolon is not required. And in this case that works as intended.
The code outputs `6` because JavaScript does not insert semicolons here. It is intuitively obvious that if the line ends with a plus `"+"`, then it is an "incomplete expression", so a semicolon there would be incorrect. And in this case, that works as intended.

**But there are situations where JavaScript "fails" to assume a semicolon where it is really needed.**

Expand All @@ -56,40 +56,36 @@ Errors which occur in such cases are quite hard to find and fix.
If you're curious to see a concrete example of such an error, check this code out:

```js run
[1, 2].forEach(alert)
alert("Hello");

[1, 2].forEach(alert);
```

No need to think about the meaning of the brackets `[]` and `forEach` yet. We'll study them later. For now, just remember the result of the code: it shows `1` then `2`.
No need to think about the meaning of the brackets `[]` and `forEach` yet. We'll study them later. For now, just remember the result of running the code: it shows `Hello`, then `1`, then `2`.

Now, let's add an `alert` before the code and *not* finish it with a semicolon:
Now let's remove the semicolon after the `alert`:

```js run no-beautify
alert("There will be an error")
alert("Hello")

[1, 2].forEach(alert)
[1, 2].forEach(alert);
```

Now if we run the code, only the first `alert` is shown and then we have an error!

But everything is fine again if we add a semicolon after `alert`:
```js run
alert("All fine now");
The difference compared to the code above is only one character: the semicolon at the end of the first line is gone.

[1, 2].forEach(alert)
```
If we run this code, only the first `Hello` shows (and there's an error, you may need to open the console to see it). There are no numbers any more.

Now we have the "All fine now" message followed by `1` and `2`.
That's because JavaScript does not assume a semicolon before square brackets `[...]`. So, the code in the last example is treated as a single statement.


The error in the no-semicolon variant occurs because JavaScript does not assume a semicolon before square brackets `[...]`.

So, because the semicolon is not auto-inserted, the code in the first example is treated as a single statement. Here's how the engine sees it:
Here's how the engine sees it:

```js run no-beautify
alert("There will be an error")[1, 2].forEach(alert)
alert("Hello")[1, 2].forEach(alert);
```

But it should be two separate statements, not one. Such a merging in this case is just wrong, hence the error. This can happen in other situations.
Looks weird, right? Such merging in this case is just wrong. We need to put a semicolon after `alert` for the code to work correctly.

This can happen in other situations also.
````

We recommend putting semicolons between statements even if they are separated by newlines. This rule is widely adopted by the community. Let's note once again -- *it is possible* to leave out semicolons most of the time. But it's safer -- especially for a beginner -- to use them.
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Expand Up @@ -6,7 +6,7 @@ That's simple:
let ourPlanetName = "Earth";
```

Note, we could use a shorter name `planet`, but it might be not obvious what planet it refers to. It's nice to be more verbose. At least until the variable isNotTooLong.
Note, we could use a shorter name `planet`, but it might not be obvious what planet it refers to. It's nice to be more verbose. At least until the variable isNotTooLong.

## The name of the current visitor

Expand Down
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Expand Up @@ -24,7 +24,7 @@ Now, we can put some data into it by using the assignment operator `=`:
let message;

*!*
message = 'Hello'; // store the string
message = 'Hello'; // store the string 'Hello' in the variable named message
*/!*
```

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Expand Up @@ -64,7 +64,7 @@ Special numeric values formally belong to the "number" type. Of course they are

We'll see more about working with numbers in the chapter <info:number>.

## BigInt
## BigInt [#bigint-type]

In JavaScript, the "number" type cannot represent integer values larger than <code>(2<sup>53</sup>-1)</code> (that's `9007199254740991`), or less than <code>-(2<sup>53</sup>-1)</code> for negatives. It's a technical limitation caused by their internal representation.

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Expand Up @@ -9,7 +9,6 @@ true + false = 1
"$" + 4 + 5 = "$45"
"4" - 2 = 2
"4px" - 2 = NaN
7 / 0 = Infinity
" -9 " + 5 = " -9 5" // (3)
" -9 " - 5 = -14 // (4)
null + 1 = 1 // (5)
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Expand Up @@ -16,7 +16,6 @@ true + false
"$" + 4 + 5
"4" - 2
"4px" - 2
7 / 0
" -9 " + 5
" -9 " - 5
null + 1
Expand Down
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