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Releases: jdeon/foundryvtt-particles-fx

Release 2.5.1

19 Jun 23:49

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Quick fix no client particles

Release 2.5.0

19 Jun 22:19

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Missile improvement

Features

  • [#136, #137, #139, #145] Missile can hit multiple targets with linear or curve path
  • [#138] Help option on each command to know possible parameters
  • [#141, #142] Calling a emitter with multiple prefill template or particle's shapes

Full Changelog: 2.4.1...2.5.0

Release 2.4.1

17 Apr 23:06
d330d45

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Compendium management

Fix

[#132] Generate leveldb compendium on release

Full Changelog: 2.4.0...2.4.1

Release 2.4.0

16 Apr 22:30
64d48fb

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Emitter workflow and more customization

Features

  • [#125] Generate workflow of emitter with the property "next" to link multiple emission.
  • [#120] Add multiples particle shapes : tor, star, diamond and circle (default and legacy shape)
  • [#122] New prefill motion template : flash
  • [#123] Handle game pause with property freezeOnPause

Fix

  • [#124] Handle array of source or target
  • [#126] Timed particle using vector timed input
  • [#128] Ray measure template trigger by automation move horizontaly

Migration

  • [#121] Upgrade to minimum version v13 and handle global warning

Full Changelog: 2.3.0...2.4.0

Release 2.3.0

04 Nov 21:25
b7f05ae

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Manage the elevation with the particles

Features

  • [#102] add elevation in spawning particle and update size with it
  • [#103] add velocity for elevation
  • [#106] hide particles bellow objects with higher elevation
  • [#107] improve elevation management on gravitate emission
  • [#108] add settings to manage elevation
  • [#109] improve particules texture
  • [#113] add atom a new elevation prefill motion template

Migration

  • [#104] upgrade to minimum version v12
  • [#114] upgrade dnd5e to v4

Full Changelog: 2.2.0...2.3.0

Release 2.2.0

01 Jul 20:11

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Automatic generation on item use - DnD 5e

Features

  • [#85] Generate missile on damage roll - DnD 5e
  • [#87] Direct slash emission to target - DnD 5e
  • [#88] Auto-generate animation for melee attack - DnD 5e
  • [#91] Generate emission for damaging spell using measured template - DnD 5e
  • [#93] Manage emission for spell without damage - DnD 5e
  • [#94] Generate aura emission for spell with healing or utils - DnD 5e
  • [#95] Generate vortex on save action with damage but without template - DnD 5e
  • [#96] Add settings to enable/disable auto emission - DnD 5e

Bug fix

  • [#97] Propagate emission to other client

Full Changelog: 2.1.0...2.2.0

Release 2.1.0

10 May 16:55

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Advanced variables for particle input

Features

  • [#74] Create advanced variable to link inputs
  • [#75] Manage math operation inside advanced variables
  • [#76] Add time data in advanced variable function parameters

Fix

  • Generate renderChatMessage Log only for module's message
  • Wrong behavior of stop emission button in chat messages that erased bad emitter
  • Particles blocking mouse interaction

Other improvment

  • [#77] Review readme by using WIKI

Full Changelog: 2.0.0...2.1.0

Release 2.0.0

30 Aug 19:39
b03f8b7

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Fix the bad wording of particule

[Breaking change]

  • [#70] All word mentionning particule instead of particle is now deprecated in favor of particle
  • [#70] The windows methods particuleEmitter is deprecated in favor of particles-fx

Features

  • [#71] add api methods correct way

Other improvment

  • [#72] doc: add foundryvtt website description

Full Changelog: 1.1.0...2.0.0

Release 1.1.0

12 Aug 19:44

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Add persistance of emitters and template

Features

  • [#48] Persist particle emitters
  • [#63] Store custom prefill tempaltes

Bug Fixes

  • When 'end' variable is not defined in the input, take the start value of the particule instead of the one of the template.

Other improvment

  • doc: improve readme readability by @jdeon in #66

Full Changelog: 1.0.1...1.1.0

Release 1.0.1

05 Jun 19:52
bacd7b2

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Accept version 11 of Foundry core