Releases: jdeon/foundryvtt-particles-fx
Releases · jdeon/foundryvtt-particles-fx
Release 2.5.1
Quick fix no client particles
Release 2.5.0
Release 2.4.1
Compendium management
Fix
[#132] Generate leveldb compendium on release
Full Changelog: 2.4.0...2.4.1
Release 2.4.0
Emitter workflow and more customization
Features
- [#125] Generate workflow of emitter with the property "next" to link multiple emission.
- [#120] Add multiples particle shapes : tor, star, diamond and circle (default and legacy shape)
- [#122] New prefill motion template : flash
- [#123] Handle game pause with property freezeOnPause
Fix
- [#124] Handle array of source or target
- [#126] Timed particle using vector timed input
- [#128] Ray measure template trigger by automation move horizontaly
Migration
- [#121] Upgrade to minimum version v13 and handle global warning
Full Changelog: 2.3.0...2.4.0
Release 2.3.0
Manage the elevation with the particles
Features
- [#102] add elevation in spawning particle and update size with it
- [#103] add velocity for elevation
- [#106] hide particles bellow objects with higher elevation
- [#107] improve elevation management on gravitate emission
- [#108] add settings to manage elevation
- [#109] improve particules texture
- [#113] add atom a new elevation prefill motion template
Migration
Full Changelog: 2.2.0...2.3.0
Release 2.2.0
Automatic generation on item use - DnD 5e
Features
- [#85] Generate missile on damage roll - DnD 5e
- [#87] Direct slash emission to target - DnD 5e
- [#88] Auto-generate animation for melee attack - DnD 5e
- [#91] Generate emission for damaging spell using measured template - DnD 5e
- [#93] Manage emission for spell without damage - DnD 5e
- [#94] Generate aura emission for spell with healing or utils - DnD 5e
- [#95] Generate vortex on save action with damage but without template - DnD 5e
- [#96] Add settings to enable/disable auto emission - DnD 5e
Bug fix
- [#97] Propagate emission to other client
Full Changelog: 2.1.0...2.2.0
Release 2.1.0
Advanced variables for particle input
Features
- [#74] Create advanced variable to link inputs
- [#75] Manage math operation inside advanced variables
- [#76] Add time data in advanced variable function parameters
Fix
- Generate renderChatMessage Log only for module's message
- Wrong behavior of stop emission button in chat messages that erased bad emitter
- Particles blocking mouse interaction
Other improvment
- [#77] Review readme by using WIKI
Full Changelog: 2.0.0...2.1.0
Release 2.0.0
Fix the bad wording of particule
[Breaking change]
- [#70] All word mentionning particule instead of particle is now deprecated in favor of particle
- [#70] The windows methods particuleEmitter is deprecated in favor of particles-fx
Features
- [#71] add api methods correct way
Other improvment
- [#72] doc: add foundryvtt website description
Full Changelog: 1.1.0...2.0.0
Release 1.1.0
Add persistance of emitters and template
Features
Bug Fixes
- When 'end' variable is not defined in the input, take the start value of the particule instead of the one of the template.
Other improvment
Full Changelog: 1.0.1...1.1.0