Emulator core support
- Added a new emulator core management system for RetroArch.
- Core selections can now be configured globally per platform or overridden on a game-by-game basis.
Global core overrides
- To change a core for an entire system, go to:
'Settings > Other Settings > Global core settings', then select a core for the platform. - Global cores are used by default unless a game-specific core override has been set.
Individual game overrides
- To enable: Go to 'Other Settings > Show game core menu: On'.
- To change a core, go to the game, press Triangle, and select 'RetroArch options', change the core, and save.
Special thanks to hamadrehman. He implemented global core overrides first in his RetroFlow fork, which inspired me to revisit the feature and finally add it to the main RetroFlow project.
Vita game cartridge support
- Added support for physical Vita game cartridges (for users with a free Vita game cartridge slot).
- To enable: Go to Settings > Scan Settings and turn on Scan Vita cartridges, then rescan your games.
- Cartridge games will display a cartridge icon near the clock, indicating whether the cartridge is currently inserted.
- If a cartridge is inserted while RetroFlow is running, RetroFlow will automatically jump to that game so it can be launched quickly.
New LiveArea recovery tools
- A new 'Recovery tools' button has been added to RetroFlow's LiveArea below the Start button.
- If RetroFlow fails to load, these tools can be used to recover from configuration or data issues.
- You can clear the cache, reset settings, or, as a last resort, back up and reset RetroFlow's data folder.
New systems
- Added support for two new RetroArch systems: Atari ST and MS-DOS.
- MS-DOS games should be in ZIP format.
- Added support for the EasyRPG app (RPG Maker emulator).
- Note: You may need to update your startup category in the settings as new systems have been added.
Collections
- Quickly create collections by adding all search results to a collection.
- After performing a search, press D-Pad Up or Right and select 'Add to collection'.
Custom icons
- Icons: Added support for custom icons on the game info screen.
- Name icon images using:
- Title ID (PlayStation systems)
- ROM filename (retro systems)
- ScummVM game title (ScummVM), (see cover filenames, etc., if unsure).
- Image spec: PNG format, recommended size: 128px × 128px.
Improvements
- Added an Adrenaline compatibility check. Only Adrenaline v7 by TheOfficialFloW is supported and modified to allow launching PSP and PS1 games. If you are using an incompatible fork of Adrenaline, PSP and PS1 categories will be disabled.
- Slightly faster matching for PSP game categories.
- Updated the ScummVM database to include newly supported games and unsupported AGS games, which may be supported in the future.
- Improved startup performance through lazy loading of music and 3D models.
Bug Fixes
- ColecoVision: Fixed an issue where ColecoVision games were showing in the Sega Master System category.
- PSP: DLC is now excluded from the game list ('PARAM.PBP' files excluded).
- PSP: Improved handling for PSP games with more than one PBP file. If an 'EBOOT.PBP' is found in the first folder, other PBP files are excluded.
- ScummVM: Fixed an issue where deleted ScummVM games were still showing in the game list.
- UI: Fixed an issue where icons were being drawn multiple times when scrolling through game lists.
Installation
- Please read and follow the installation and setup guide.
Help and FAQs
- Please see the FAQs page.
Nightly Build
- See the nightly build for a preview of new features and bug fixes.