jmclaine/Sentinel_GameEngine
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Sentinel - Component-Based Game Engine Copyright (C) 2013 Justin McLaine This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA This engine has integrated: Bullet Physics (bullet-2.81-rev2613) http://bulletphysics.org/wordpress/ zlib license; free software. TinyXML http://www.grinninglizard.com/tinyxml/ zlib license; free software. zlib-1.2.8 http://www.zlib.net/ Free software. OpenAL Soft http://kcat.strangesoft.net/openal.html States that it is LGPL; however documentation contained within the downloaded version indicates it is only GPL. Additionally, Sentinel only uses the OpenAL portion of the software downloaded along with DLL, which is free. OggVorbis http://www.vorbis.com/ Free software. FreeType 2 http://www.freetype.org/ Free with mentioning the product uses the FreeType library somewhere in the documentation. ////////////////////////// // HOW TO COMPILE // The engine source requires the DirectX SDK (June 2010) version. Newer versions are untested. http://www.microsoft.com/en-us/download/details.aspx?id=6812 Install to the default directory. To compile the custom model exporter, the source requires the 3ds Max 2012 SDK. Newer versions are untested. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=16707768 ////////////////////////// // HOW TO USE // Please read 'Sentinel_Manual.docx' for instructions.