joekarl/J3DRasterizer
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Idea is to make a standalone 3d renderer without using opengl or anything like that. Renderer could be used for generating anything that needs a 3d scene (games, simulations, etc....) Will hopefully support: - texture mapping - vertex shaders - fragment shaders - backface culling - z-buffer - lighting? - shadows??? - reflections!!?!?!? It'll be a bit slow because its written in Java, but thats part of the challenge....