12 Open Issues, Roadmap, and Call for Maintainers #46
johnny603
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Hey everyone,
The response to the Lux escape room vision has been incredible! 🎉
I've just opened 12 brand-new issues (all tagged
hacktoberfest-2026), covering everything from core game mechanics to visual design and epic boss battles.Whether you're a Rust backend dev, a Flutter mobile engineer, a web UI wizard, or a visual designer — there's something here for you.
The Full List of Open Issues
Suggested Order of Implementation
To avoid conflicts and make sure new contributors have a smooth experience, I recommend tackling these in phases:
Phase 1 — The Foundation (Must be first)
(Everything else depends on this. This sets up the data model and API skeleton.)
Phase 2 — Core Mechanics (Builds on rooms)
2. #40 – Interactive Objects
3. #41 – Inventory System
(These two are closely related — coordinate with each other if possible!)
Phase 3 — Game Flow & Tension
4. #37 – Room Unlock Progression (Locking)
5. #38 – Timed Escape Pressure (Timer)
Phase 4 — Polish, UX, and Artist Onboarding (Can run in parallel)
6. #44 – Artist Onboarding Pipeline (Get designers involved early!)
7. #39 – Room Atmosphere (Theming)
8. #35 – Room Map & Navigation
Phase 5 — Advanced Player Experience
9. #42 – Adaptive Hint System
10. #43 – New Room: "The Echoing Corridor"
Phase 6 — The Grand Finale
11. #45 – Checkpoint Boss Battles
12. #36 – Easter Eggs & Secret Rooms (Can be picked up anytime after #40/#41)
Call for Maintainers
As Lux grows, I can't do this alone. I'm actively looking for 1–2 additional maintainers to help with:
If you're interested, please reply here or DM me with:
No prior maintainer experience required — just enthusiasm and a willingness to help others!
Hacktoberfest 2026
All issues are tagged with
hacktoberfest-2026. Remember to register on the Hacktoberfest website before October 31st to get your contributions counted.Let's build something amazing together.
Cheers,
Johnny
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