Revise game card design #1002
johnpooch
started this conversation in
Feature Ideas
Replies: 1 comment
|
@JorenC moved the PR feedback here for further discussion. Something about the wall of badges is getting under my skin! |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Goal
The active ("Started") tab of My Games stuffs nation, order status, NMR/CD status, and game mode into a single flat badge row (e.g.
[Italy] [Orders Submitted] [NMR] [CD] [Gunboat]) — four different kinds of information rendered with the same element in the same row, expressing no hierarchy and no urgency. Revise the game card so each kind of information has a distinct, purposeful home, and group active games into priority-ordered triage lanes so a player can see what needs their attention at a glance. PR #990 attempted this, surfaced good feedback, and was closed; this RFC carries the agreed decisions and open questions into a cleaner second attempt.Definition of done
The active My Games tab is redesigned and merged such that:
Context
Closed attempt and full feedback thread: #990
Current implementation is a single flat
badgeClusterinpackages/web/src/components/GameCard.tsx— nation, order-status, NMR, CD, gunboat, and paused all rendered as sibling badges in one wrapping row.Open questions for the discussion to resolve (these are the design decisions PR #990 got wrong or left unsettled):
Settled from the PR thread (inputs to the design, not up for re-litigation): keep the triage-lane grouping; nation as a floating chip over the map; headers not colour-coded; add a divider and more header padding; keep CD/NMR visible on the card; replace "submit to rejoin" with a "Civil Disorder" + question-mark tooltip; don't show NMR and CD together.
All reactions