Automatic NMR Extensions (per-player deadline grace periods) #160
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johnpooch
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Feature Ideas
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Thanks for the feedback on NMR extensions! I've consolidated this proposal along with #150, #159, and #161 into a comprehensive implementation plan. Please see #162 - Epic: Flexible Deadlines & Game Master Controls for the full breakdown. NMR extensions are covered in Phase 3 of the plan. Your input on the proposed approach is welcome! |
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We have this. Closing until more feedback |
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Problem: Sometimes life happens and a player can't make a deadline. Currently this results in an NMR (No Moves Received), which can hurt the player and disrupt the game.
Proposed feature: A per-game setting that gives each player a limited number of automatic extensions (e.g., 0, 1, or 2). When a player is about to NMR, the system automatically triggers a brief extension (e.g., 12 hours) - but each player can only use this a limited number of times per game.
Questions to consider:
Inspired by this comment from @JorenC
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