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Maze Generation

Jose Jimenez edited this page Jan 9, 2020 · 93 revisions

Randomly generating a maze, used to spawn new micromouse environments.

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If you are familiar with Kruskal's Algorithm in creating a minimum spanning tree then this maze generation algorithm is a recap of Kruskal's Algorithm in a special use-case. Otherwise, if you are not familiar the following document does not assume so. Enjoy.


Definition To define our maze, let any arbitrary pair of cells have a path to each other. For now, let us define that the arbitrary pair of cells only have one unique path to each other.

The maze can be represented by a graph where each node is a cell in the maze and an edge between adjacent nodes represent an open path.

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