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AI-based-game

Trying to develop a game where the enemy evolves as the AI model trains.
Changelog0.1 : Ignore the basics file, it was just me getting familiar with the environment.
Game file has a basic game with a MC, a blob enemy and your ability to kill it. An OOP based approach was found to be the best one and hence initial approach seen in basics file was discarded.
Once a basic game env is developed am starting work on different types of AI models which I can introduce.

Changelog0.2 : Forking the possible game AIs based on(hence 4 files with 4 AI implementations of blob):

  1. FSM
  2. Monte Carlo Search Tree
  3. Genetic/Generational NN
  4. Behavioural Decision Trees

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