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TODOto do..to do..
Description
Global architecture besides following cairo api was modeled with vulkan's one in mind:
- Pipeline based rendering
- Vulkan commands and descriptors threading model
With several new ideas in mind, I need to add some modularity into internals, the goal is to be able to test:
- Vulkan Shader object #146
- Dynamic rendering #147
- Compute, Mesh or DGC based stroking and tessellation. #148
- Also a cpu only fallback mode with maybe pixman #149
- Vulkan Profiles #150
- Variable shading rate in a single run command #151
- Precise gpu and cpu Timing measures, maybe integrate tracy profiler. #152
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TODOto do..to do..