PenguinBurner v0.4.4
First tagged release of the 0.4 line (since v0.2.6). The experimental latency stack is dormant by default — a plain launch shows present-FPS with zero trace overhead; latency features require explicit opt-in.
Auto-UV & Auto-OC
- Carry the Auto-OC clock offset through to the final/saved verification row; the Undervolting runs table now shows applied/limit MHz correctly, and non-OC rows read
—instead of a misleading0/0. - Distinct efficiency / balanced / performance VF-curve tail shapes.
In-game overlay, latency & adaptive (opt-in)
- New in-game Vulkan overlay (native present-path layer) showing present-FPS, clocks, voltage, and power.
- Opt-in PC latency telemetry (
--experimental-ingame-latency) and opt-in display (present→scanout) latency folded into theLATnumber. All latency features default off. - Adaptive Auto-UV: switches between efficiency/balanced/performance profiles from achieved FPS vs an Adaptive UV Target; holds the startup tier when no FPS feed is present.
UI
- Reordered tabs to Auto-UV / Profiles / Overlay.
- Compacted the Undervolting runs table; renamed the
Decisioncolumn toResult. - Renamed the overlay
Target FPScontrol toAdaptive UV Target. - Default overlay update interval of 1s for new users.
Packaging & docs
- Documented
gamescopefor headless/server Q2RTX stability runs; a lighter Wayland-free Xvfb path is planned. - Large README/feature-docs overhaul; repo restructured into focused packages (
common/,runtime_support/,nvidia_driver/, native latency-layer split).